mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-14 00:54:48 +08:00
* Still WIP * WIP * ArrayEntity parsing fixed * Fix format text entity * Tests for various entity classes and update entity class implementations * More tests and fixed * More entities fixed * Simple entities serialization fixed * Entities tests fixed * Remove serialization bits * Fix Function reference * CustomProperties creating fixed * WIP * Better typing for grammars * Decoding code fixes * Fixing still * Several fixes * rename toString to serialize * Several fixes * More fixes * Moving more stuff out of Utility * Several fixes * Fixing Linear color entity print * Serialization fixes * Fix serialization * Method to compute grammar * Renaming fix * Fix array grammar and equality check * Fix inlined keys * Fix type * Several serialization fixes * Fix undefined dereference * Several fixes * More fixes and cleanup * Fix keys quoting mechanism * Fix natural number assignment * Fix Int64 toString() * Fix quoted keys for inlined arrays * Fix PG pins * Fix several test cases * Types fixes * New pin default value empty * Fix non existing DefaultValue for variadic nodes * Smaller fixes for crashes * Fix link color when attached to knot * Linking test and more reliability operations for adding pins * Improve issue 18 test * More tests and fixes * Fix enum pin entity * Remove failing test
51 lines
1.9 KiB
JavaScript
51 lines
1.9 KiB
JavaScript
import { html } from "lit"
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import NumberEntity from "../../entity/NumberEntity.js"
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import RotatorEntity from "../../entity/RotatorEntity.js"
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import INumericPinTemplate from "./INumericPinTemplate.js"
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/** @extends INumericPinTemplate<RotatorEntity> */
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export default class RotatorPinTemplate extends INumericPinTemplate {
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#getR() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.R.valueOf() ?? 0)
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}
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#getP() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.P.valueOf() ?? 0)
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}
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#getY() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.Y.valueOf() ?? 0)
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}
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setDefaultValue(values = [], rawValues = values) {
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const rotator = this.element.getDefaultValue(true)
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if (!(rotator instanceof RotatorEntity)) {
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throw new TypeError("Expected DefaultValue to be a RotatorEntity")
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}
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rotator.R.value = values[0] // Roll
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rotator.P.value = values[1] // Pitch
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rotator.Y.value = values[2] // Yaw
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this.element.requestUpdate("DefaultValue", rotator)
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}
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renderInput() {
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return html`
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<div class="ueb-pin-input-wrapper">
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<span class="ueb-pin-input-label">X</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getR()}"></ueb-input>
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</div>
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<span class="ueb-pin-input-label">Y</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getP()}"></ueb-input>
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</div>
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<span class="ueb-pin-input-label">Z</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getY()}"></ueb-input>
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</div>
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</div>
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`
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}
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}
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