barsdeveloper 23ee628e28 Refactoring entities (#23)
* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
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UEBlueprint

A stand alone editor implementation of the UE's Blueprint visual language. (WIP)

Features:

  • Intercommunicates with UE (can copy nodes both ways).
  • Can be used as a WEB library to visualize, interact and modify Blueprint graphs.
  • Can be used inside VS Code to operate directly on files from a UE project (in the future).
  • Graph shown is pixel-similar to how it appears in UE.
  • Graph behaves the same way as it does in UE (with the default settings).
  • All the information shown in he graph is just the one embedded in the serialized text (in VS Code it should be able to access assets also).
  • Modern object oriented, clean, JavaScript codebase.

Demo:

Try it!

img1

Getting started:

Run locally

  1. Open a terminal in the main folder.
  2. Run the following commands.
npm install
npm run build
npx http-server
  1. Open the link you see in the last message printed.

Use in a web page

You can check index.html for a working example, the main steps are the following:

  1. Include dist/css/ueb-style.css stylesheet in your page.
  2. Define eventual CSS variables.
<style>
    ueb-blueprint {
        --ueb-height: 500px;
    }
</style>
  1. Import the class Blueprint in JavaScript (this library uses modules).
<script type="module">
    import { Blueprint } from "./dist/ueblueprint.js"
</script>
  1. Define your blueprint the by just writing the code inside a ueb-blueprint, inside a template element.
<ueb-blueprint>
    <template>
        ...                   
    </template>
</ueb-blueprint>
Description
Unreal Engine's Blueprint visualization web library
Readme MIT 11 MiB
Languages
JavaScript 88.9%
HTML 7.3%
SCSS 3.8%