Files
ueblueprint/js/template/pin/RotatorPinTemplate.js
barsdeveloper 23ee628e28 Refactoring entities (#23)
* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
2024-09-08 11:46:36 +02:00

51 lines
1.9 KiB
JavaScript

import { html } from "lit"
import NumberEntity from "../../entity/NumberEntity.js"
import RotatorEntity from "../../entity/RotatorEntity.js"
import INumericPinTemplate from "./INumericPinTemplate.js"
/** @extends INumericPinTemplate<RotatorEntity> */
export default class RotatorPinTemplate extends INumericPinTemplate {
#getR() {
return NumberEntity.printNumber(this.element.getDefaultValue()?.R.valueOf() ?? 0)
}
#getP() {
return NumberEntity.printNumber(this.element.getDefaultValue()?.P.valueOf() ?? 0)
}
#getY() {
return NumberEntity.printNumber(this.element.getDefaultValue()?.Y.valueOf() ?? 0)
}
setDefaultValue(values = [], rawValues = values) {
const rotator = this.element.getDefaultValue(true)
if (!(rotator instanceof RotatorEntity)) {
throw new TypeError("Expected DefaultValue to be a RotatorEntity")
}
rotator.R.value = values[0] // Roll
rotator.P.value = values[1] // Pitch
rotator.Y.value = values[2] // Yaw
this.element.requestUpdate("DefaultValue", rotator)
}
renderInput() {
return html`
<div class="ueb-pin-input-wrapper">
<span class="ueb-pin-input-label">X</span>
<div class="ueb-pin-input">
<ueb-input .singleLine="${true}" .innerText="${this.#getR()}"></ueb-input>
</div>
<span class="ueb-pin-input-label">Y</span>
<div class="ueb-pin-input">
<ueb-input .singleLine="${true}" .innerText="${this.#getP()}"></ueb-input>
</div>
<span class="ueb-pin-input-label">Z</span>
<div class="ueb-pin-input">
<ueb-input .singleLine="${true}" .innerText="${this.#getY()}"></ueb-input>
</div>
</div>
`
}
}