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docs(readme): add hardware requirements
Signed-off-by: k4yt3x <i@k4yt3x.com>
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18
README.md
18
README.md
@@ -27,16 +27,30 @@ Version 6.0.0 is a complete rewrite of this project in C/C++. It:
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- genuinely works this time, with much less hassle compared to the 5.0.0 beta;
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- is blazing fast, thanks to the new optimized pipeline and the efficiency of C/C++;
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- is cross-platform, available now for both Windows and Linux;
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- offers significantly better output quality with Anime4K v4, RealESRGAN, RealCUGAN, and RIFE;
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- offers significantly better output quality with Anime4K v4, Real-ESRGAN, Real-CUGAN, and RIFE;
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- supports two modes: filtering (upscaling) and frame interpolation;
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- supports Anime4K v4 and all custom MPV-compatible GLSL shaders;
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- supports RealESRGAN, RealCUGAN, and RIFE (all models) via ncnn and Vulkan;
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- supports Real-ESRGAN, Real-CUGAN, and RIFE (all models) via ncnn and Vulkan;
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- requires zero additional disk space during processing, just space for the final output.
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</details>
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## 🖥️ Hardware Requirements
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Your system must meet the minimum hardware requirements below to run Video2X.
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- **CPU**
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- The precompiled binaries require CPUs with AVX2 support.
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- **Intel**: Haswell (Q2 2013) or newer
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- **AMD**: Excavator (Q2 2015) or newer
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- **GPU**
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- The GPU must support Vulkan.
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- **NVIDIA**: Kepler (GTX 600 series, Q2 2012) or newer
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- **AMD**: GCN 1.0 (Radeon HD 7000 series, Q1 2012) or newer
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- **Intel**: HD Graphics 4000 (Q2 2012) or newer
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## [🪟 Install on Windows](https://docs.video2x.org/installing/windows-qt6.html)
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**[Download the Latest Windows Installer Executable (6.4.0)](https://github.com/k4yt3x/video2x/releases/download/6.4.0/video2x-qt6-windows-amd64-installer.exe)**
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