Files
ueblueprint/js/input/MouseClickDrag.js
2021-11-06 20:59:00 +01:00

103 lines
3.7 KiB
JavaScript
Executable File

import Pointing from "./Pointing"
/**
* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
*/
export default class MouseClickDrag extends Pointing {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.clickButton = options?.clickButton ?? 0
this.exitAnyButton = options?.exitAnyButton ?? true
this.moveEverywhere = options?.moveEverywhere ?? false
this.looseTarget = options?.looseTarget ?? false
this.started = false
this.clickedPosition = [0, 0]
const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
let self = this
this.mouseDownHandler = e => {
this.blueprint.setFocused(true)
switch (e.button) {
case self.clickButton:
// Either doesn't matter or consider the click only when clicking on the parent, not descandants
if (self.looseTarget || e.target == e.currentTarget) {
e.stopPropagation()
self.started = false
// Attach the listeners
movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler)
document.addEventListener('mouseup', self.mouseUpHandler)
self.clickedPosition = self.getLocation(e)
self.clicked(self.clickedPosition)
}
break
default:
if (!self.exitAnyButton) {
self.mouseUpHandler(e)
}
break
}
}
this.mouseStartedMovingHandler = e => {
e.preventDefault()
e.stopPropagation()
// Delegate from now on to self.mouseMoveHandler
movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler)
// Do actual actions
self.startDrag()
self.started = true
}
this.mouseMoveHandler = e => {
e.preventDefault()
e.stopPropagation()
const location = self.getLocation(e)
const movement = [e.movementX, e.movementY]
self.dragTo(location, movement)
}
this.mouseUpHandler = e => {
if (!self.exitAnyButton || e.button == self.clickButton) {
// Remove the handlers of "mousemove" and "mouseup"
movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler)
document.removeEventListener('mouseup', self.mouseUpHandler)
self.endDrag()
}
}
this.target.addEventListener('mousedown', this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.addEventListener('contextmenu', this.preventDefault)
}
}
preventDefault(e) {
e.preventDefault()
}
unlistenDOMElement() {
this.target.removeEventListener('mousedown', this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.removeEventListener('contextmenu', this.preventDefault)
}
}
/* Subclasses will override the following methods */
clicked(location) {
}
startDrag() {
}
dragTo(location, movement) {
}
endDrag() {
}
}