Files
ueblueprint/js/entity/RotatorEntity.js
barsdeveloper 6f674b284d PCG nodes and other fixes (#14)
* Various fixes

* Fix name from SettingsInterface

* Allow path lookbehind for unknown keys entity

* Subraph object name

* Several fixes

* Various fixes

* Fix colors

* Various pin types
2023-09-14 23:07:09 +02:00

44 lines
750 B
JavaScript

import IEntity from "./IEntity.js"
export default class RotatorEntity extends IEntity {
static attributes = {
...super.attributes,
R: {
default: 0,
expected: true,
},
P: {
default: 0,
expected: true,
},
Y: {
default: 0,
expected: true,
},
}
static {
this.cleanupAttributes(this.attributes)
}
constructor(values) {
super(values)
/** @type {Number} */ this.R
/** @type {Number} */ this.P
/** @type {Number} */ this.Y
}
getRoll() {
return this.R
}
getPitch() {
return this.P
}
getYaw() {
return this.Y
}
}