mirror of
https://github.com/barsdeveloper/ueblueprint.git
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* Various fixes * Fix name from SettingsInterface * Allow path lookbehind for unknown keys entity * Subraph object name * Several fixes * Various fixes * Fix colors * Various pin types
49 lines
1.1 KiB
JavaScript
Executable File
49 lines
1.1 KiB
JavaScript
Executable File
import IEntity from "./IEntity.js"
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export default class GuidEntity extends IEntity {
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static attributes = {
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...super.attributes,
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value: {
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default: "",
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},
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}
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static {
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this.cleanupAttributes(this.attributes)
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}
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static generateGuid(random = true) {
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let values = new Uint32Array(4)
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if (random === true) {
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crypto.getRandomValues(values)
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}
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let guid = ""
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values.forEach(n => {
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guid += ("0".repeat(8) + n.toString(16).toUpperCase()).slice(-8)
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})
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return new GuidEntity({ value: guid })
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}
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constructor(values) {
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if (!values) {
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values = GuidEntity.generateGuid().value
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}
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if (values.constructor !== Object) {
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values = {
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value: values,
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}
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}
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super(values)
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/** @type {String} */ this.value
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}
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valueOf() {
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return this.value
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}
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toString() {
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return this.value
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}
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}
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