Files
ueblueprint/js/entity/GuidEntity.js
barsdeveloper 6f674b284d PCG nodes and other fixes (#14)
* Various fixes

* Fix name from SettingsInterface

* Allow path lookbehind for unknown keys entity

* Subraph object name

* Several fixes

* Various fixes

* Fix colors

* Various pin types
2023-09-14 23:07:09 +02:00

49 lines
1.1 KiB
JavaScript
Executable File

import IEntity from "./IEntity.js"
export default class GuidEntity extends IEntity {
static attributes = {
...super.attributes,
value: {
default: "",
},
}
static {
this.cleanupAttributes(this.attributes)
}
static generateGuid(random = true) {
let values = new Uint32Array(4)
if (random === true) {
crypto.getRandomValues(values)
}
let guid = ""
values.forEach(n => {
guid += ("0".repeat(8) + n.toString(16).toUpperCase()).slice(-8)
})
return new GuidEntity({ value: guid })
}
constructor(values) {
if (!values) {
values = GuidEntity.generateGuid().value
}
if (values.constructor !== Object) {
values = {
value: values,
}
}
super(values)
/** @type {String} */ this.value
}
valueOf() {
return this.value
}
toString() {
return this.value
}
}