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ueblueprint/README.md
2023-05-25 17:56:54 +02:00

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# UEBlueprint
A stand alone editor implementation of the UE's Blueprint visual language. (WIP)
## Features:
- Intercommunicates with UE (can copy nodes both ways).
- Can be used as a WEB library to visualize, interact and modify Blueprint graphs.
- Can be used inside VS Code to operate directly on files from a UE project (in the future).
- Graph shown is pixel-similar to how it appears in UE.
- Graph behaves the same way as it does in UE (with the default settings).
- All the information shown in he graph is just the one embedded in the serialized text (in VS Code it should be able to access assets also).
- Modern object oriented, clean, JavaScript codebase.
## Demo:
[Try it!](https://barsdeveloper.github.io/ueblueprint/)
![img1](https://github.com/barsdeveloper/ueblueprint/assets/84736467/022704e7-2c9f-4595-9513-cd7770961e0d)
## Getting started:
### Run locally
1) Open a terminal in the main folder.
2) Run the following commands.
```sh
npm install
npm run build
npx http-server
```
3) Open the link you see in the last message printed.
### Use in a web page
You can check `index.html` for a working example, the main steps are the following:
1. Include `dist/css/ueb-style.css` stylesheet in your page.
2. Define eventual CSS variables.
```HTML
<style>
ueb-blueprint {
--ueb-height: 500px;
}
</style>
```
3. Import the class Blueprint in JavaScript (this library uses modules).
```HTML
<script type="module">
import { Blueprint } from "./dist/ueblueprint.js"
</script>
```
4. Define your blueprint the by just writing the code inside a `ueb-blueprint`, inside a `template` element.
```HTML
<ueb-blueprint>
<template>
...
</template>
</ueb-blueprint>
```