Files
ueblueprint/js/template/pin/ExecPinTemplate.js
barsdeveloper 23ee628e28 Refactoring entities (#23)
* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
2024-09-08 11:46:36 +02:00

21 lines
654 B
JavaScript

import { html } from "lit"
import SVGIcon from "../../SVGIcon.js"
import PinTemplate from "./PinTemplate.js"
export default class ExecPinTemplate extends PinTemplate {
renderIcon() {
return SVGIcon.execPin
}
renderName() {
let pinName = this.element.entity.PinName?.toString()
if (this.element.entity.PinFriendlyName) {
pinName = this.element.entity.PinFriendlyName.toString()
} else if (pinName === "execute" || pinName === "then") {
return html``
}
return html`<span class="ueb-pin-name ueb-ellipsis-nowrap-text">${this.element.getPinDisplayName()}</span>`
}
}