mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-03 23:55:04 +08:00
* Still WIP * WIP * ArrayEntity parsing fixed * Fix format text entity * Tests for various entity classes and update entity class implementations * More tests and fixed * More entities fixed * Simple entities serialization fixed * Entities tests fixed * Remove serialization bits * Fix Function reference * CustomProperties creating fixed * WIP * Better typing for grammars * Decoding code fixes * Fixing still * Several fixes * rename toString to serialize * Several fixes * More fixes * Moving more stuff out of Utility * Several fixes * Fixing Linear color entity print * Serialization fixes * Fix serialization * Method to compute grammar * Renaming fix * Fix array grammar and equality check * Fix inlined keys * Fix type * Several serialization fixes * Fix undefined dereference * Several fixes * More fixes and cleanup * Fix keys quoting mechanism * Fix natural number assignment * Fix Int64 toString() * Fix quoted keys for inlined arrays * Fix PG pins * Fix several test cases * Types fixes * New pin default value empty * Fix non existing DefaultValue for variadic nodes * Smaller fixes for crashes * Fix link color when attached to knot * Linking test and more reliability operations for adding pins * Improve issue 18 test * More tests and fixes * Fix enum pin entity * Remove failing test
66 lines
2.0 KiB
JavaScript
Executable File
66 lines
2.0 KiB
JavaScript
Executable File
import ElementFactory from "../../element/ElementFactory.js"
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import ObjectEntity from "../../entity/ObjectEntity.js"
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import IInput from "../IInput.js"
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/**
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* @typedef {import("../IInput.js").Options & {
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* listenOnFocus?: Boolean,
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* unlistenOnTextEdit?: Boolean,
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* }} Options
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*/
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export default class Paste extends IInput {
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/** @type {(e: ClipboardEvent) => void} */
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#pasteHandle
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/**
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* @param {Element} target
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* @param {Blueprint} blueprint
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* @param {Options} options
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*/
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constructor(target, blueprint, options = {}) {
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options.listenOnFocus ??= true
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options.unlistenOnTextEdit ??= true // No nodes paste if inside a text field, just text (default behavior)
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super(target, blueprint, options)
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let self = this
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this.#pasteHandle = e => self.pasted(e.clipboardData.getData("Text"))
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}
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listenEvents() {
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window.addEventListener("paste", this.#pasteHandle)
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}
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unlistenEvents() {
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window.removeEventListener("paste", this.#pasteHandle)
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}
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/** @param {String} value */
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pasted(value) {
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let top = 0
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let left = 0
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let count = 0
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let nodes = ObjectEntity.grammarMultipleObjects.parse(value).map(entity => {
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let node = /** @type {NodeElementConstructor} */(ElementFactory.getConstructor("ueb-node"))
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.newObject(entity)
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top += node.locationY
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left += node.locationX
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++count
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return node
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})
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top /= count
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left /= count
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if (nodes.length > 0) {
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this.blueprint.unselectAll()
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}
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let mousePosition = this.blueprint.mousePosition
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nodes.forEach(node => {
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node.addLocation(mousePosition[0] - left, mousePosition[1] - top)
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node.snapToGrid()
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node.setSelected(true)
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})
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this.blueprint.addGraphElement(...nodes)
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return nodes
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}
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}
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