Files
ueblueprint/js/input/common/Paste.js
barsdeveloper 23ee628e28 Refactoring entities (#23)
* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
2024-09-08 11:46:36 +02:00

66 lines
2.0 KiB
JavaScript
Executable File

import ElementFactory from "../../element/ElementFactory.js"
import ObjectEntity from "../../entity/ObjectEntity.js"
import IInput from "../IInput.js"
/**
* @typedef {import("../IInput.js").Options & {
* listenOnFocus?: Boolean,
* unlistenOnTextEdit?: Boolean,
* }} Options
*/
export default class Paste extends IInput {
/** @type {(e: ClipboardEvent) => void} */
#pasteHandle
/**
* @param {Element} target
* @param {Blueprint} blueprint
* @param {Options} options
*/
constructor(target, blueprint, options = {}) {
options.listenOnFocus ??= true
options.unlistenOnTextEdit ??= true // No nodes paste if inside a text field, just text (default behavior)
super(target, blueprint, options)
let self = this
this.#pasteHandle = e => self.pasted(e.clipboardData.getData("Text"))
}
listenEvents() {
window.addEventListener("paste", this.#pasteHandle)
}
unlistenEvents() {
window.removeEventListener("paste", this.#pasteHandle)
}
/** @param {String} value */
pasted(value) {
let top = 0
let left = 0
let count = 0
let nodes = ObjectEntity.grammarMultipleObjects.parse(value).map(entity => {
let node = /** @type {NodeElementConstructor} */(ElementFactory.getConstructor("ueb-node"))
.newObject(entity)
top += node.locationY
left += node.locationX
++count
return node
})
top /= count
left /= count
if (nodes.length > 0) {
this.blueprint.unselectAll()
}
let mousePosition = this.blueprint.mousePosition
nodes.forEach(node => {
node.addLocation(mousePosition[0] - left, mousePosition[1] - top)
node.snapToGrid()
node.setSelected(true)
})
this.blueprint.addGraphElement(...nodes)
return nodes
}
}