mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-04 08:50:33 +08:00
* Still WIP * WIP * ArrayEntity parsing fixed * Fix format text entity * Tests for various entity classes and update entity class implementations * More tests and fixed * More entities fixed * Simple entities serialization fixed * Entities tests fixed * Remove serialization bits * Fix Function reference * CustomProperties creating fixed * WIP * Better typing for grammars * Decoding code fixes * Fixing still * Several fixes * rename toString to serialize * Several fixes * More fixes * Moving more stuff out of Utility * Several fixes * Fixing Linear color entity print * Serialization fixes * Fix serialization * Method to compute grammar * Renaming fix * Fix array grammar and equality check * Fix inlined keys * Fix type * Several serialization fixes * Fix undefined dereference * Several fixes * More fixes and cleanup * Fix keys quoting mechanism * Fix natural number assignment * Fix Int64 toString() * Fix quoted keys for inlined arrays * Fix PG pins * Fix several test cases * Types fixes * New pin default value empty * Fix non existing DefaultValue for variadic nodes * Smaller fixes for crashes * Fix link color when attached to knot * Linking test and more reliability operations for adding pins * Improve issue 18 test * More tests and fixes * Fix enum pin entity * Remove failing test
48 lines
1.2 KiB
JavaScript
Executable File
48 lines
1.2 KiB
JavaScript
Executable File
import IInput from "../IInput.js"
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/**
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* @typedef {import("../IInput.js").Options & {
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* listenOnFocus?: Boolean,
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* unlistenOnTextEdit?: Boolean,
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* }} Options
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*/
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export default class Cut extends IInput {
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/** @type {(e: ClipboardEvent) => void} */
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#cutHandler
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/**
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* @param {Element} target
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* @param {Blueprint} blueprint
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* @param {Options} options
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*/
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constructor(target, blueprint, options = {}) {
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options.listenOnFocus ??= true
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options.unlistenOnTextEdit ??= true // No nodes copy if inside a text field, just text (default behavior)
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super(target, blueprint, options)
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let self = this
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this.#cutHandler = () => self.cut()
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}
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listenEvents() {
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window.addEventListener("cut", this.#cutHandler)
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}
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unlistenEvents() {
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window.removeEventListener("cut", this.#cutHandler)
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}
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getSerializedText() {
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return this.blueprint
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.getNodes(true)
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.map(node => node.entity.serialize())
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.join("")
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}
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cut() {
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this.blueprint.template.getCopyInputObject().copied()
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this.blueprint.removeGraphElement(...this.blueprint.getNodes(true))
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}
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}
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