mirror of
https://github.com/barsdeveloper/ueblueprint.git
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* Still WIP * WIP * ArrayEntity parsing fixed * Fix format text entity * Tests for various entity classes and update entity class implementations * More tests and fixed * More entities fixed * Simple entities serialization fixed * Entities tests fixed * Remove serialization bits * Fix Function reference * CustomProperties creating fixed * WIP * Better typing for grammars * Decoding code fixes * Fixing still * Several fixes * rename toString to serialize * Several fixes * More fixes * Moving more stuff out of Utility * Several fixes * Fixing Linear color entity print * Serialization fixes * Fix serialization * Method to compute grammar * Renaming fix * Fix array grammar and equality check * Fix inlined keys * Fix type * Several serialization fixes * Fix undefined dereference * Several fixes * More fixes and cleanup * Fix keys quoting mechanism * Fix natural number assignment * Fix Int64 toString() * Fix quoted keys for inlined arrays * Fix PG pins * Fix several test cases * Types fixes * New pin default value empty * Fix non existing DefaultValue for variadic nodes * Smaller fixes for crashes * Fix link color when attached to knot * Linking test and more reliability operations for adding pins * Improve issue 18 test * More tests and fixes * Fix enum pin entity * Remove failing test
32 lines
1.1 KiB
JavaScript
32 lines
1.1 KiB
JavaScript
import P from "parsernostrum"
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import Grammar from "../serialization/Grammar.js"
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import Vector4DEntity from "./Vector4DEntity.js"
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export default class SimpleSerializationVector4DEntity extends Vector4DEntity {
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static grammar = this.createGrammar()
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/** @returns {P<SimpleSerializationVector4DEntity> } */
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static createGrammar() {
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const number = Grammar.numberRegexSource
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return P.alt(
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P.regArray(new RegExp(
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`(${Grammar.numberRegexSource})`
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+ String.raw`\s*,\s*`
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+ `(${Grammar.numberRegexSource})`
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+ String.raw`\s*,\s*`
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+ `(${Grammar.numberRegexSource})`
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+ String.raw`\s*,\s*`
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+ `(${Grammar.numberRegexSource})`
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))
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.map(([_0, x, y, z, w]) => new this({
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X: new (Vector4DEntity.attributes.X)(x),
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Y: new (Vector4DEntity.attributes.Y)(y),
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Z: new (Vector4DEntity.attributes.Z)(z),
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W: new (Vector4DEntity.attributes.W)(w),
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})),
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Vector4DEntity.grammar
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)
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}
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}
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