mirror of
https://github.com/barsdeveloper/ueblueprint.git
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Naming
This commit is contained in:
@@ -1,10 +1,10 @@
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/**
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* A Graph Entity is an element that can stay directly (as a first child) on the blueprint grid. Those entities are either nodes or links
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*/
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export default class UGraphEntity extends HTMLElement {
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export default class GraphEntity extends HTMLElement {
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constructor() {
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super()
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/** @type {import("./UEBlueprint").default}" */
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/** @type {import("./UEBlueprint").EBlueprint}" */
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this.blueprint = null
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}
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@@ -1,8 +1,8 @@
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import FGuid from "./FGuid";
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import Guid from "./Guid";
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export default class UGraphPin {
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export default class GraphPin {
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constructor(Options) {
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this.PinId = new FGuid(Options?.PinId)
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this.PinId = new Guid(Options?.PinId)
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this.PinName = Options?.PinName ?? ""
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this.PinToolTip = Options?.PinToolTip ?? ""
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this.PinType = {
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@@ -50,9 +50,9 @@ export default class UGraphPin {
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prefix += prefix != "" ? "." : ""
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for (const property in object) {
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if (object[property]?.constructor?.name === 'Object') {
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result += UGraphPin.subSerialize(prefix + property, object[property])
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result += GraphPin.subSerialize(prefix + property, object[property])
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} else {
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result += `${prefix + property}=${UGraphPin.serializeValue(object[property])},`
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result += `${prefix + property}=${GraphPin.serializeValue(object[property])},`
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}
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}
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return result
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@@ -1,4 +1,4 @@
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export default class FGuid {
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export default class Guid {
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static generateGuid() {
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let result = ""
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let random = new Uint32Array(4);
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@@ -15,7 +15,7 @@ export default class FGuid {
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} else if (guid?.constructor?.name === 'FGuid') {
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this.value = guid.value
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} else {
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this.value = FGuid.generateGuid()
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this.value = Guid.generateGuid()
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}
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}
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@@ -1,6 +1,6 @@
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import UBlueprintEntity from "./UBlueprintEntity"
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export default class ULink extends UBlueprintEntity {
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export default class Link extends UBlueprintEntity {
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/**
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*
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@@ -26,4 +26,4 @@ export default class ULink extends UBlueprintEntity {
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}
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}
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customElements.define('u-link', ULink)
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customElements.define('u-link', Link)
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@@ -1,7 +1,7 @@
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import UDrag from "./input/UDrag"
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import UGraphEntity from "./UGraphEntity"
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import Drag from "./input/Drag"
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import GraphEntity from "./GraphEntity"
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export default class USelectableDraggable extends UGraphEntity {
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export default class SelectableDraggable extends GraphEntity {
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constructor() {
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super()
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@@ -17,7 +17,7 @@ export default class USelectableDraggable extends UGraphEntity {
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connectedCallback() {
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super.connectedCallback()
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this.dragObject = new UDrag(this, null, { // UDrag doesn't need blueprint
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this.dragObject = new Drag(this, null, { // UDrag doesn't need blueprint
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looseTarget: true
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})
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}
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@@ -1,7 +1,7 @@
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import Utility from "./Utility"
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import UDragScroll from "./input/UDragScroll"
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import USelect from "./input/USelect"
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import UZoom from "./input/UZoom"
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import DragScroll from "./input/DragScroll"
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import Select from "./input/Select"
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import Zoom from "./input/Zoom"
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import FastSelectionModel from "./selection/FastSelectionModel"
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import SimpleSelectionModel from "./selection/SimpleSelectionModel"
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@@ -108,17 +108,17 @@ export default class UEBlueprint extends HTMLElement {
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this.nodesContainerElement = this.querySelector('[data-nodes]')
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this.insertChildren()
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this.dragObject = new UDragScroll(this.getGridDOMElement(), this, {
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this.dragObject = new DragScroll(this.getGridDOMElement(), this, {
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clickButton: 2,
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moveEverywhere: true,
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exitAnyButton: false
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})
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this.zoomObject = new UZoom(this.getGridDOMElement(), this, {
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this.zoomObject = new Zoom(this.getGridDOMElement(), this, {
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looseTarget: true
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})
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this.selectObject = new USelect(this.getGridDOMElement(), this, {
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this.selectObject = new Select(this.getGridDOMElement(), this, {
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clickButton: 0,
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moveEverywhere: true,
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exitAnyButton: true
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@@ -1,6 +1,6 @@
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import USelectableDraggable from "./USelectableDraggable"
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import SelectableDraggable from "./SelectableDraggable"
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export default class UEBlueprintObject extends USelectableDraggable {
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export default class UEBlueprintObject extends SelectableDraggable {
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static classInputs = [/*
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{
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name: "Input Example",
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@@ -1,5 +1,5 @@
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import UEBlueprint from "./UEBlueprint"
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import UEBlueprintObject from "./UEBlueprintObject"
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import UGraphPin from "./UGraphPin"
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import GraphPin from "./GraphPin"
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export { UEBlueprint, UEBlueprintObject, UGraphPin }
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export { UEBlueprint as UEBlueprint, UEBlueprintObject, GraphPin as UGraphPin }
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@@ -1,6 +1,6 @@
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import UMouseClickDrag from "./UMouseClickDrag"
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import MouseClickDrag from "./MouseClickDrag"
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export default class UDrag extends UMouseClickDrag {
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export default class Drag extends MouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.stepSize = parseInt(options?.stepSize)
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@@ -1,6 +1,6 @@
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import UMouseClickDrag from "./UMouseClickDrag"
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import MouseClickDrag from "./MouseClickDrag"
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export default class UDragScroll extends UMouseClickDrag {
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export default class DragScroll extends MouseClickDrag {
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dragTo(location, movement) {
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this.blueprint.scrollDelta([-movement[0], -movement[1]])
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@@ -1,9 +1,9 @@
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import UPointing from "./UPointing"
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import Pointing from "./Pointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class UMouseClickDrag extends UPointing {
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export default class MouseClickDrag extends Pointing {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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@@ -1,11 +1,11 @@
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import UPointing from "./UPointing"
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import Pointing from "./Pointing"
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export default class UMouseWheel extends UPointing {
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export default class MouseWheel extends Pointing {
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/**
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*
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* @param {HTMLElement} target
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* @param {import("../UEBlueprint").default} blueprint
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* @param {import("../UEBlueprint").EBlueprint} blueprint
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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@@ -1,11 +1,11 @@
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import Utility from "../Utility"
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export default class UPointing {
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export default class Pointing {
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constructor(target, blueprint, options) {
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/** @type {HTMLElement} */
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this.target = target
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/** @type {import("../UEBlueprint").default}" */
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/** @type {import("../UEBlueprint").EBlueprint}" */
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this.blueprint = blueprint
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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}
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@@ -1,6 +1,6 @@
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import UMouseClickDrag from "./UMouseClickDrag"
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import MouseClickDrag from "./MouseClickDrag"
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export default class USelect extends UMouseClickDrag {
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export default class Select extends MouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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@@ -1,6 +1,6 @@
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import UMouseWheel from "./UMouseWheel";
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import MouseWheel from "./MouseWheel";
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export default class UZoom extends UMouseWheel {
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export default class Zoom extends MouseWheel {
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wheel(variation, location) {
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let zoomLevel = this.blueprint.getZoom()
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zoomLevel -= variation
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