mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-04 08:50:33 +08:00
Input classes simplified further
This commit is contained in:
@@ -74,16 +74,18 @@ export default class UEBlueprint extends HTMLElement {
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this.headerElement = null
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/** @type {FastSelectionModel} */
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this.selectionModel = null
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let self = this
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/** @type {(node: UEBlueprintObject) => BoundariesInfo} */
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this.nodeBoundariesSupplier = (node) => {
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let rect = node.getBoundingClientRect()
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let gridRect = this.nodesContainerElement.getBoundingClientRect()
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const scaleCorrection = 1 / this.getScale()
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return {
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primaryInf: rect.left - gridRect.left,
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primarySup: rect.right - gridRect.right,
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primaryInf: (rect.left - gridRect.left) * scaleCorrection,
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primarySup: (rect.right - gridRect.right) * scaleCorrection,
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// Counter intuitive here: the y (secondary axis is positive towards the bottom, therefore upper bound "sup" is bottom)
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secondaryInf: rect.top - gridRect.top,
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secondarySup: rect.bottom - gridRect.bottom
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secondaryInf: (rect.top - gridRect.top) * scaleCorrection,
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secondarySup: (rect.bottom - gridRect.bottom) * scaleCorrection
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}
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}
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/** @type {(node: UEBlueprintObject, selected: bool) => void}} */
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@@ -107,9 +109,9 @@ export default class UEBlueprint extends HTMLElement {
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this.insertChildren()
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this.dragObject = new UDragScroll(this.getGridDOMElement(), this, {
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'clickButton': 2,
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'stepSize': 1,
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'exitDragAnyButton': false
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clickButton: 2,
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moveEverywhere: true,
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exitAnyButton: false
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})
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this.zoomObject = new UZoom(this.getGridDOMElement(), this, {
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@@ -117,8 +119,8 @@ export default class UEBlueprint extends HTMLElement {
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})
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this.selectObject = new USelect(this.getGridDOMElement(), this, {
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'clickButton': 0,
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'exitAnyButton': true
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clickButton: 0,
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exitAnyButton: true
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})
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}
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@@ -32,8 +32,4 @@ export default class UEBlueprintDraggableObject extends HTMLElement {
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return this.location
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}
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getScale() {
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return getComputedStyle(this).getPropertyValue('--ueb-scale')
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}
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}
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@@ -2,4 +2,8 @@ export default class Utility {
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static clamp(val, min, max) {
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return Math.min(Math.max(val, min), max)
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}
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static getScale(element) {
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return getComputedStyle(element).getPropertyValue('--ueb-scale')
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}
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}
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@@ -3,29 +3,31 @@ import UMouseClickDrag from "./UMouseClickDrag"
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export default class UDrag extends UMouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.stepSize = options?.stepSize
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this.stepSize = parseInt(options?.stepSize)
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this.mousePosition = [0, 0]
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}
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snapToGrid(posX, posY) {
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snapToGrid(location) {
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return [
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this.stepSize * Math.round(posX / this.stepSize),
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this.stepSize * Math.round(posY / this.stepSize)
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this.stepSize * Math.round(location[0] / this.stepSize),
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this.stepSize * Math.round(location[1] / this.stepSize)
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]
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}
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startDrag(e) {
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if (!this.stepSize) {
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startDrag() {
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if (isNaN(this.stepSize) || this.stepSize <= 0) {
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this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap'))
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if (isNaN(this.stepSize) || this.stepSize <= 0) {
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this.stepSize = 1
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}
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}
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// Get the current mouse position
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this.mousePosition = this.snapToGrid(e.clientX, e.clientY)
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this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition
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}
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dragTo(e) {
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let mousePosition = this.snapToGrid(e.clientX, e.clientY)
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let scaleCorrection = 1 / this.target.getScale()
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const d = [(mousePosition[0] - this.mousePosition[0]) * scaleCorrection, (mousePosition[1] - this.mousePosition[1]) * scaleCorrection]
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dragTo(location, movement) {
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const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location
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const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
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if (d[0] == 0 && d[1] == 0) {
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return
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@@ -1,18 +1,9 @@
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import UDrag from "./UDrag"
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import UMouseClickDrag from "./UMouseClickDrag"
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export default class UDragScroll extends UDrag {
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export default class UDragScroll extends UMouseClickDrag {
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dragTo(e) {
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const mousePosition = this.snapToGrid(e.clientX, e.clientY)
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// How far the mouse has been moved
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const dx = mousePosition[0] - this.mousePosition[0]
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const dy = mousePosition[1] - this.mousePosition[1]
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this.blueprint.scrollDelta([-dx, -dy])
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// Reassign the position of mouse
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this.mousePosition = mousePosition
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dragTo(location, movement) {
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this.blueprint.scrollDelta([-movement[0], -movement[1]])
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}
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}
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@@ -1,3 +1,5 @@
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import Utility from "../Utility"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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@@ -9,9 +11,11 @@ export default class UMouseClickDrag {
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.looseTarget = options?.looseTarget ?? false
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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this.started = false
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this.clickedPosition = [0, 0]
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let movementSpace = this.blueprint?.getGridDOMElement() ?? document
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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let self = this
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this.mouseDownHandler = function (e) {
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@@ -19,12 +23,13 @@ export default class UMouseClickDrag {
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case self.clickButton:
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// Either doesn't matter or consider the click only when clicking on the parent, not descandants
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if (self.looseTarget || e.target == e.currentTarget) {
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e.stopPropagation()
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self.started = false
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// Attach the listeners
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movementSpace.addEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler)
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document.addEventListener('mouseup', self.mouseUpHandler)
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self.clickedPosition = [e.offsetX, e.offsetY]
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self.clicked(e)
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self.clickedPosition = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]))
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self.clicked(self.clickedPosition)
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}
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break
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default:
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@@ -37,28 +42,32 @@ export default class UMouseClickDrag {
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this.mouseStartedMovingHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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// Delegate from now on to self.mouseMoveHandler
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movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementSpace.addEventListener('mousemove', self.mouseMoveHandler)
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler)
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// Do actual actions
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self.startDrag(e)
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self.startDrag()
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self.started = true
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}
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this.mouseMoveHandler = function (e) {
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e.preventDefault()
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self.dragTo(e)
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e.stopPropagation()
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const offset = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]))
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const movement = [e.movementX, e.movementY]
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self.dragTo(offset, movement)
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}
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this.mouseUpHandler = function (e) {
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if (!self.exitAnyButton || e.button == self.clickButton) {
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// Remove the handlers of `mousemove` and `mouseup`
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movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementSpace.removeEventListener('mousemove', self.mouseMoveHandler)
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// Remove the handlers of "mousemove" and "mouseup"
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler)
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document.removeEventListener('mouseup', self.mouseUpHandler)
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self.endDrag(e)
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self.endDrag()
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}
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}
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@@ -72,6 +81,24 @@ export default class UMouseClickDrag {
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e.preventDefault()
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}
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adjustLocation(location) {
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const targetOffset = this.movementSpace.getBoundingClientRect()
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location = [
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(location[0] - targetOffset.x),
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(location[1] - targetOffset.y)
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]
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return location
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}
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adjustScale(location) {
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let scaleCorrection = 1 / Utility.getScale(this.target)
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location = [
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location[0] * scaleCorrection,
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location[1] * scaleCorrection
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]
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return location
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}
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unlistenDOMElement() {
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this.target.removeEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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@@ -80,15 +107,15 @@ export default class UMouseClickDrag {
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}
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/* Subclasses will override the following methods */
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clicked(e) {
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clicked(location) {
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}
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startDrag(e) {
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startDrag() {
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}
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dragTo(e) {
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dragTo(location, movement) {
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}
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endDrag(e) {
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endDrag() {
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}
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}
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@@ -1,3 +1,5 @@
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import Utility from "../Utility"
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export default class UMouseWheel {
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/**
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@@ -18,8 +20,8 @@ export default class UMouseWheel {
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if (!self.looseTarget && e.target != e.currentTarget) {
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return
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}
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let scaleCorrection = 1 / self.blueprint.getScale()
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let offset = [e.offsetX, e.offsetY]
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let scaleCorrection = 1 / Utility.getScale(self.target)
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let offset = [0, 0]
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if (self.looseTarget) {
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/*
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* Compensating for having used the mouse wheel over a descendant of the target (the element listened for the 'wheel' event).
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@@ -28,10 +30,10 @@ export default class UMouseWheel {
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const targetOffset = e.target.getBoundingClientRect()
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const currentTargetOffset = e.currentTarget.getBoundingClientRect()
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offset = [
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offset[0] + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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offset[1] + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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]
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}
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} // TODO else branch
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self.wheel(Math.sign(e.deltaY), offset)
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}
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@@ -10,25 +10,15 @@ export default class USelect extends UMouseClickDrag {
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this.mousePosition = [0, 0]
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}
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clicked(e) {
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}
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startDrag(e) {
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startDrag() {
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this.blueprint.startSelecting(this.clickedPosition)
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}
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dragTo(e) {
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let scaleCorrection = 1 / this.blueprint.getScale()
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const targetOffset = e.target.getBoundingClientRect()
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const currentTargetOffset = e.currentTarget.getBoundingClientRect()
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let offset = [
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e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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]
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this.blueprint.doSelecting(offset)
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dragTo(location, movement) {
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this.blueprint.doSelecting(location)
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}
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endDrag(e) {
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endDrag() {
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if (this.started) {
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this.blueprint.finishSelecting()
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} else {
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205
ueblueprint.js
205
ueblueprint.js
@@ -2,6 +2,10 @@ class Utility {
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static clamp(val, min, max) {
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return Math.min(Math.max(val, min), max)
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}
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static getScale(element) {
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return getComputedStyle(element).getPropertyValue('--ueb-scale')
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}
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}
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/**
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@@ -15,9 +19,11 @@ class UMouseClickDrag {
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this.clickButton = options?.clickButton ?? 0;
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this.exitAnyButton = options?.exitAnyButton ?? true;
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this.looseTarget = options?.looseTarget ?? false;
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this.moveEverywhere = options?.moveEverywhere ?? false;
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement;
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this.started = false;
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this.clickedPosition = [0, 0];
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let movementSpace = this.blueprint?.getGridDOMElement() ?? document;
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace;
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let self = this;
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this.mouseDownHandler = function (e) {
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@@ -25,12 +31,13 @@ class UMouseClickDrag {
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case self.clickButton:
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// Either doesn't matter or consider the click only when clicking on the parent, not descandants
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if (self.looseTarget || e.target == e.currentTarget) {
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e.stopPropagation();
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self.started = false;
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// Attach the listeners
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movementSpace.addEventListener('mousemove', self.mouseStartedMovingHandler);
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movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler);
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document.addEventListener('mouseup', self.mouseUpHandler);
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self.clickedPosition = [e.offsetX, e.offsetY];
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self.clicked(e);
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self.clickedPosition = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]));
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self.clicked(self.clickedPosition);
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}
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break
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default:
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@@ -43,28 +50,32 @@ class UMouseClickDrag {
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this.mouseStartedMovingHandler = function (e) {
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e.preventDefault();
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e.stopPropagation();
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// Delegate from now on to self.mouseMoveHandler
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movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler);
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movementSpace.addEventListener('mousemove', self.mouseMoveHandler);
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler);
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movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler);
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// Do actual actions
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self.startDrag(e);
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self.startDrag();
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self.started = true;
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};
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this.mouseMoveHandler = function (e) {
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e.preventDefault();
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self.dragTo(e);
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e.stopPropagation();
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const offset = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]));
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const movement = [e.movementX, e.movementY];
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self.dragTo(offset, movement);
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};
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this.mouseUpHandler = function (e) {
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if (!self.exitAnyButton || e.button == self.clickButton) {
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// Remove the handlers of `mousemove` and `mouseup`
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movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler);
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movementSpace.removeEventListener('mousemove', self.mouseMoveHandler);
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// Remove the handlers of "mousemove" and "mouseup"
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler);
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movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler);
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document.removeEventListener('mouseup', self.mouseUpHandler);
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self.endDrag(e);
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self.endDrag();
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}
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};
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@@ -78,6 +89,24 @@ class UMouseClickDrag {
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e.preventDefault();
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}
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adjustLocation(location) {
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const targetOffset = this.movementSpace.getBoundingClientRect();
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location = [
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(location[0] - targetOffset.x),
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(location[1] - targetOffset.y)
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];
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return location
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}
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adjustScale(location) {
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let scaleCorrection = 1 / Utility.getScale(this.target);
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location = [
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location[0] * scaleCorrection,
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location[1] * scaleCorrection
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];
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return location
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}
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unlistenDOMElement() {
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this.target.removeEventListener('mousedown', this.mouseDownHandler);
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if (this.clickButton == 2) {
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@@ -86,70 +115,23 @@ class UMouseClickDrag {
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}
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/* Subclasses will override the following methods */
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clicked(e) {
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clicked(location) {
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}
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startDrag(e) {
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startDrag() {
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}
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dragTo(e) {
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dragTo(location, movement) {
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}
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endDrag(e) {
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endDrag() {
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}
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}
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class UDrag extends UMouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options);
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this.stepSize = options?.stepSize;
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this.mousePosition = [0, 0];
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}
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class UDragScroll extends UMouseClickDrag {
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snapToGrid(posX, posY) {
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return [
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this.stepSize * Math.round(posX / this.stepSize),
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this.stepSize * Math.round(posY / this.stepSize)
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]
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}
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startDrag(e) {
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if (!this.stepSize) {
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this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap'));
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}
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// Get the current mouse position
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this.mousePosition = this.snapToGrid(e.clientX, e.clientY);
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}
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||||
|
||||
dragTo(e) {
|
||||
let mousePosition = this.snapToGrid(e.clientX, e.clientY);
|
||||
let scaleCorrection = 1 / this.target.getScale();
|
||||
const d = [(mousePosition[0] - this.mousePosition[0]) * scaleCorrection, (mousePosition[1] - this.mousePosition[1]) * scaleCorrection];
|
||||
|
||||
if (d[0] == 0 && d[1] == 0) {
|
||||
return
|
||||
}
|
||||
|
||||
this.target.addLocation(d);
|
||||
|
||||
// Reassign the position of mouse
|
||||
this.mousePosition = mousePosition;
|
||||
}
|
||||
}
|
||||
|
||||
class UDragScroll extends UDrag {
|
||||
|
||||
dragTo(e) {
|
||||
const mousePosition = this.snapToGrid(e.clientX, e.clientY);
|
||||
|
||||
// How far the mouse has been moved
|
||||
const dx = mousePosition[0] - this.mousePosition[0];
|
||||
const dy = mousePosition[1] - this.mousePosition[1];
|
||||
|
||||
this.blueprint.scrollDelta([-dx, -dy]);
|
||||
|
||||
// Reassign the position of mouse
|
||||
this.mousePosition = mousePosition;
|
||||
dragTo(location, movement) {
|
||||
this.blueprint.scrollDelta([-movement[0], -movement[1]]);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -164,25 +146,15 @@ class USelect extends UMouseClickDrag {
|
||||
this.mousePosition = [0, 0];
|
||||
}
|
||||
|
||||
clicked(e) {
|
||||
}
|
||||
|
||||
startDrag(e) {
|
||||
startDrag() {
|
||||
this.blueprint.startSelecting(this.clickedPosition);
|
||||
}
|
||||
|
||||
dragTo(e) {
|
||||
let scaleCorrection = 1 / this.blueprint.getScale();
|
||||
const targetOffset = e.target.getBoundingClientRect();
|
||||
const currentTargetOffset = e.currentTarget.getBoundingClientRect();
|
||||
let offset = [
|
||||
e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
|
||||
e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
|
||||
];
|
||||
this.blueprint.doSelecting(offset);
|
||||
dragTo(location, movement) {
|
||||
this.blueprint.doSelecting(location);
|
||||
}
|
||||
|
||||
endDrag(e) {
|
||||
endDrag() {
|
||||
if (this.started) {
|
||||
this.blueprint.finishSelecting();
|
||||
} else {
|
||||
@@ -211,8 +183,8 @@ class UMouseWheel {
|
||||
if (!self.looseTarget && e.target != e.currentTarget) {
|
||||
return
|
||||
}
|
||||
let scaleCorrection = 1 / self.blueprint.getScale();
|
||||
let offset = [e.offsetX, e.offsetY];
|
||||
let scaleCorrection = 1 / Utility.getScale(self.target);
|
||||
let offset = [0, 0];
|
||||
if (self.looseTarget) {
|
||||
/*
|
||||
* Compensating for having used the mouse wheel over a descendant of the target (the element listened for the 'wheel' event).
|
||||
@@ -221,10 +193,10 @@ class UMouseWheel {
|
||||
const targetOffset = e.target.getBoundingClientRect();
|
||||
const currentTargetOffset = e.currentTarget.getBoundingClientRect();
|
||||
offset = [
|
||||
offset[0] + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
|
||||
offset[1] + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
|
||||
e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
|
||||
e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
|
||||
];
|
||||
}
|
||||
} // TODO else branch
|
||||
self.wheel(Math.sign(e.deltaY), offset);
|
||||
};
|
||||
|
||||
@@ -637,12 +609,13 @@ class UEBlueprint extends HTMLElement {
|
||||
this.nodeBoundariesSupplier = (node) => {
|
||||
let rect = node.getBoundingClientRect();
|
||||
let gridRect = this.nodesContainerElement.getBoundingClientRect();
|
||||
const scaleCorrection = 1 / this.getScale();
|
||||
return {
|
||||
primaryInf: rect.left - gridRect.left,
|
||||
primarySup: rect.right - gridRect.right,
|
||||
primaryInf: (rect.left - gridRect.left) * scaleCorrection,
|
||||
primarySup: (rect.right - gridRect.right) * scaleCorrection,
|
||||
// Counter intuitive here: the y (secondary axis is positive towards the bottom, therefore upper bound "sup" is bottom)
|
||||
secondaryInf: rect.top - gridRect.top,
|
||||
secondarySup: rect.bottom - gridRect.bottom
|
||||
secondaryInf: (rect.top - gridRect.top) * scaleCorrection,
|
||||
secondarySup: (rect.bottom - gridRect.bottom) * scaleCorrection
|
||||
}
|
||||
};
|
||||
/** @type {(node: UEBlueprintObject, selected: bool) => void}} */
|
||||
@@ -666,9 +639,9 @@ class UEBlueprint extends HTMLElement {
|
||||
this.insertChildren();
|
||||
|
||||
this.dragObject = new UDragScroll(this.getGridDOMElement(), this, {
|
||||
'clickButton': 2,
|
||||
'stepSize': 1,
|
||||
'exitDragAnyButton': false
|
||||
clickButton: 2,
|
||||
moveEverywhere: true,
|
||||
exitAnyButton: false
|
||||
});
|
||||
|
||||
this.zoomObject = new UZoom(this.getGridDOMElement(), this, {
|
||||
@@ -676,8 +649,8 @@ class UEBlueprint extends HTMLElement {
|
||||
});
|
||||
|
||||
this.selectObject = new USelect(this.getGridDOMElement(), this, {
|
||||
'clickButton': 0,
|
||||
'exitAnyButton': true
|
||||
clickButton: 0,
|
||||
exitAnyButton: true
|
||||
});
|
||||
}
|
||||
|
||||
@@ -931,6 +904,46 @@ class UEBlueprint extends HTMLElement {
|
||||
|
||||
customElements.define('u-blueprint', UEBlueprint);
|
||||
|
||||
class UDrag extends UMouseClickDrag {
|
||||
constructor(target, blueprint, options) {
|
||||
super(target, blueprint, options);
|
||||
this.stepSize = parseInt(options?.stepSize);
|
||||
this.mousePosition = [0, 0];
|
||||
}
|
||||
|
||||
snapToGrid(location) {
|
||||
return [
|
||||
this.stepSize * Math.round(location[0] / this.stepSize),
|
||||
this.stepSize * Math.round(location[1] / this.stepSize)
|
||||
]
|
||||
}
|
||||
|
||||
startDrag() {
|
||||
if (isNaN(this.stepSize) || this.stepSize <= 0) {
|
||||
this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap'));
|
||||
if (isNaN(this.stepSize) || this.stepSize <= 0) {
|
||||
this.stepSize = 1;
|
||||
}
|
||||
}
|
||||
// Get the current mouse position
|
||||
this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition;
|
||||
}
|
||||
|
||||
dragTo(location, movement) {
|
||||
const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location;
|
||||
const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]];
|
||||
|
||||
if (d[0] == 0 && d[1] == 0) {
|
||||
return
|
||||
}
|
||||
|
||||
this.target.addLocation(d);
|
||||
|
||||
// Reassign the position of mouse
|
||||
this.mousePosition = mousePosition;
|
||||
}
|
||||
}
|
||||
|
||||
class UEBlueprintDraggableObject extends HTMLElement {
|
||||
|
||||
constructor() {
|
||||
@@ -963,10 +976,6 @@ class UEBlueprintDraggableObject extends HTMLElement {
|
||||
return this.location
|
||||
}
|
||||
|
||||
getScale() {
|
||||
return getComputedStyle(this).getPropertyValue('--ueb-scale')
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class UEBlueprintObject extends UEBlueprintDraggableObject {
|
||||
|
||||
Reference in New Issue
Block a user