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https://github.com/barsdeveloper/ueblueprint.git
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Refactoring entities (#23)
* Still WIP * WIP * ArrayEntity parsing fixed * Fix format text entity * Tests for various entity classes and update entity class implementations * More tests and fixed * More entities fixed * Simple entities serialization fixed * Entities tests fixed * Remove serialization bits * Fix Function reference * CustomProperties creating fixed * WIP * Better typing for grammars * Decoding code fixes * Fixing still * Several fixes * rename toString to serialize * Several fixes * More fixes * Moving more stuff out of Utility * Several fixes * Fixing Linear color entity print * Serialization fixes * Fix serialization * Method to compute grammar * Renaming fix * Fix array grammar and equality check * Fix inlined keys * Fix type * Several serialization fixes * Fix undefined dereference * Several fixes * More fixes and cleanup * Fix keys quoting mechanism * Fix natural number assignment * Fix Int64 toString() * Fix quoted keys for inlined arrays * Fix PG pins * Fix several test cases * Types fixes * New pin default value empty * Fix non existing DefaultValue for variadic nodes * Smaller fixes for crashes * Fix link color when attached to knot * Linking test and more reliability operations for adding pins * Improve issue 18 test * More tests and fixes * Fix enum pin entity * Remove failing test
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@@ -43,7 +43,7 @@ export default class MouseCreateLink extends IMouseClickDrag {
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this.link.setMessageReplaceOutputLink()
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this.linkValid = true
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} else if (
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(a.entity.PinType.PinCategory != "object" || b.entity.PinType.PinCategory != "object")
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(a.entity.PinType.PinCategory.valueOf() != "object" || b.entity.PinType.PinCategory.valueOf() != "object")
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&& a.pinType != b.pinType
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) {
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this.link.setMessageTypesIncompatible(a, b)
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@@ -113,6 +113,7 @@ export default class MouseCreateLink extends IMouseClickDrag {
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})
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this.#listenedPins = null
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if (this.enteredPin && this.linkValid) {
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// Knot can use wither the input or output (by default) part indifferently, check if a switch is needed
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if (this.#knotPin) {
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const otherPin = this.#knotPin !== this.link.source ? this.link.source : this.enteredPin
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// Knot pin direction correction
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@@ -125,7 +126,11 @@ export default class MouseCreateLink extends IMouseClickDrag {
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}
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}
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} else if (this.enteredPin.nodeElement.getType() === Configuration.paths.knot) {
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this.enteredPin = /** @type {KnotPinTemplate} */(this.enteredPin.template).getOppositePin()
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this.#knotPin = this.enteredPin
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if (this.link.source.isOutput()) {
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// Knot uses by default the output pin, let's switch to keep it coherent with the source node we have
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this.enteredPin = /** @type {KnotPinTemplate} */(this.enteredPin.template).getOppositePin()
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}
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}
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if (!this.link.source.getLinks().find(ref => ref.equals(this.enteredPin.createPinReference()))) {
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this.blueprint.addGraphElement(this.link)
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