Refactoring entities (#23)

* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
This commit is contained in:
barsdeveloper
2024-09-08 11:46:36 +02:00
committed by GitHub
parent 31a07b992d
commit 23ee628e28
129 changed files with 8888 additions and 8584 deletions

View File

@@ -43,7 +43,7 @@ export default class MouseCreateLink extends IMouseClickDrag {
this.link.setMessageReplaceOutputLink()
this.linkValid = true
} else if (
(a.entity.PinType.PinCategory != "object" || b.entity.PinType.PinCategory != "object")
(a.entity.PinType.PinCategory.valueOf() != "object" || b.entity.PinType.PinCategory.valueOf() != "object")
&& a.pinType != b.pinType
) {
this.link.setMessageTypesIncompatible(a, b)
@@ -113,6 +113,7 @@ export default class MouseCreateLink extends IMouseClickDrag {
})
this.#listenedPins = null
if (this.enteredPin && this.linkValid) {
// Knot can use wither the input or output (by default) part indifferently, check if a switch is needed
if (this.#knotPin) {
const otherPin = this.#knotPin !== this.link.source ? this.link.source : this.enteredPin
// Knot pin direction correction
@@ -125,7 +126,11 @@ export default class MouseCreateLink extends IMouseClickDrag {
}
}
} else if (this.enteredPin.nodeElement.getType() === Configuration.paths.knot) {
this.enteredPin = /** @type {KnotPinTemplate} */(this.enteredPin.template).getOppositePin()
this.#knotPin = this.enteredPin
if (this.link.source.isOutput()) {
// Knot uses by default the output pin, let's switch to keep it coherent with the source node we have
this.enteredPin = /** @type {KnotPinTemplate} */(this.enteredPin.template).getOppositePin()
}
}
if (!this.link.source.getLinks().find(ref => ref.equals(this.enteredPin.createPinReference()))) {
this.blueprint.addGraphElement(this.link)