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Refactoring entities (#23)
* Still WIP * WIP * ArrayEntity parsing fixed * Fix format text entity * Tests for various entity classes and update entity class implementations * More tests and fixed * More entities fixed * Simple entities serialization fixed * Entities tests fixed * Remove serialization bits * Fix Function reference * CustomProperties creating fixed * WIP * Better typing for grammars * Decoding code fixes * Fixing still * Several fixes * rename toString to serialize * Several fixes * More fixes * Moving more stuff out of Utility * Several fixes * Fixing Linear color entity print * Serialization fixes * Fix serialization * Method to compute grammar * Renaming fix * Fix array grammar and equality check * Fix inlined keys * Fix type * Several serialization fixes * Fix undefined dereference * Several fixes * More fixes and cleanup * Fix keys quoting mechanism * Fix natural number assignment * Fix Int64 toString() * Fix quoted keys for inlined arrays * Fix PG pins * Fix several test cases * Types fixes * New pin default value empty * Fix non existing DefaultValue for variadic nodes * Smaller fixes for crashes * Fix link color when attached to knot * Linking test and more reliability operations for adding pins * Improve issue 18 test * More tests and fixes * Fix enum pin entity * Remove failing test
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@@ -63,8 +63,8 @@ export default class BlueprintEntity extends ObjectEntity {
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this.ScriptVariables = entity.ScriptVariables
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}
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let scriptVariables = Utility.mergeArrays(
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this.ScriptVariables,
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entity.ScriptVariables,
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this.ScriptVariables.valueOf(),
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entity.ScriptVariables.valueOf(),
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(l, r) => l.OriginalChangeId.value == r.OriginalChangeId.value
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)
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if (scriptVariables.length === this.ScriptVariables.length) {
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