Refactoring entities (#23)

* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
This commit is contained in:
barsdeveloper
2024-09-08 11:46:36 +02:00
committed by GitHub
parent 31a07b992d
commit 23ee628e28
129 changed files with 8888 additions and 8584 deletions

View File

@@ -16,6 +16,16 @@ import Vector4DPinTemplate from "../template/pin/Vector4DPinTemplate.js"
import VectorPinTemplate from "../template/pin/VectorPinTemplate.js"
const inputPinTemplates = {
"bool": BoolPinTemplate,
"byte": IntPinTemplate,
"enum": EnumPinTemplate,
"int": IntPinTemplate,
"int64": Int64PinTemplate,
"MUTABLE_REFERENCE": ReferencePinTemplate,
"name": NamePinTemplate,
"real": RealPinTemplate,
"rg": Vector2DPinTemplate,
"string": StringPinTemplate,
[Configuration.paths.linearColor]: LinearColorPinTemplate,
[Configuration.paths.niagaraBool]: BoolPinTemplate,
[Configuration.paths.niagaraPosition]: VectorPinTemplate,
@@ -24,28 +34,19 @@ const inputPinTemplates = {
[Configuration.paths.vector2D]: Vector2DPinTemplate,
[Configuration.paths.vector3f]: VectorPinTemplate,
[Configuration.paths.vector4f]: Vector4DPinTemplate,
"bool": BoolPinTemplate,
"byte": IntPinTemplate,
"enum": EnumPinTemplate,
"int": IntPinTemplate,
"int64": Int64PinTemplate,
"MUTABLE_REFERENCE": ReferencePinTemplate,
"name": NamePinTemplate,
"rg": Vector2DPinTemplate,
"real": RealPinTemplate,
"string": StringPinTemplate,
}
/** @param {PinEntity} entity */
/** @param {PinEntity<IEntity>} entity */
export default function pinTemplate(entity) {
if (entity.PinType.ContainerType?.toString() === "Array") {
return PinTemplate
}
if (entity.PinType.bIsReference && !entity.PinType.bIsConst) {
if (entity.PinType.bIsReference?.valueOf() && !entity.PinType.bIsConst?.valueOf()) {
return inputPinTemplates["MUTABLE_REFERENCE"]
}
if (entity.getType() === "exec") {
const type = entity.getType()
if (type === "exec") {
return ExecPinTemplate
}
return (entity.isInput() ? inputPinTemplates[entity.getType()] : PinTemplate) ?? PinTemplate
return (entity.isInput() ? inputPinTemplates[type] : PinTemplate) ?? PinTemplate
}