Refactoring entities (#23)

* Still WIP

* WIP

* ArrayEntity parsing fixed

* Fix format text entity

* Tests for various entity classes and update entity class implementations

* More tests and fixed

* More entities fixed

* Simple entities serialization fixed

* Entities tests fixed

* Remove serialization bits

* Fix Function reference

* CustomProperties creating fixed

* WIP

* Better typing for grammars

* Decoding code fixes

* Fixing still

* Several fixes

* rename toString to serialize

* Several fixes

* More fixes

* Moving more stuff out of Utility

* Several fixes

* Fixing Linear color entity print

* Serialization fixes

* Fix serialization

* Method to compute grammar

* Renaming fix

* Fix array grammar and equality check

* Fix inlined keys

* Fix type

* Several serialization fixes

* Fix undefined dereference

* Several fixes

* More fixes and cleanup

* Fix keys quoting mechanism

* Fix natural number assignment

* Fix Int64 toString()

* Fix quoted keys for inlined arrays

* Fix PG pins

* Fix several test cases

* Types fixes

* New pin default value empty

* Fix non existing DefaultValue for variadic nodes

* Smaller fixes for crashes

* Fix link color when attached to knot

* Linking test and more reliability operations for adding pins

* Improve issue 18 test

* More tests and fixes

* Fix enum pin entity

* Remove failing test
This commit is contained in:
barsdeveloper
2024-09-08 11:46:36 +02:00
committed by GitHub
parent 31a07b992d
commit 23ee628e28
129 changed files with 8888 additions and 8584 deletions

View File

@@ -4,6 +4,7 @@ import IElement from "./element/IElement.js"
import LinkElement from "./element/LinkElement.js"
import NodeElement from "./element/NodeElement.js"
import BlueprintEntity from "./entity/BlueprintEntity.js"
import BooleanEntity from "./entity/BooleanEntity.js"
import BlueprintTemplate from "./template/BlueprintTemplate.js"
/** @extends {IElement<BlueprintEntity, BlueprintTemplate>} */
@@ -14,19 +15,19 @@ export default class Blueprint extends IElement {
type: Boolean,
attribute: "data-selecting",
reflect: true,
converter: Utility.booleanConverter,
converter: BooleanEntity.booleanConverter,
},
scrolling: {
type: Boolean,
attribute: "data-scrolling",
reflect: true,
converter: Utility.booleanConverter,
converter: BooleanEntity.booleanConverter,
},
focused: {
type: Boolean,
attribute: "data-focused",
reflect: true,
converter: Utility.booleanConverter,
converter: BooleanEntity.booleanConverter,
},
zoom: {
type: Number,
@@ -411,15 +412,16 @@ export default class Blueprint extends IElement {
if (element instanceof NodeElement && !this.nodes.includes(element)) {
if (element.getType() == Configuration.paths.niagaraClipboardContent) {
this.entity = this.entity.mergeWith(element.entity)
const additionalSerialization = atob(element.entity.ExportedNodes)
const additionalSerialization = atob(element.entity.ExportedNodes.toString())
this.template.getPasteInputObject().pasted(additionalSerialization)
.forEach(node => node.entity.isExported = true)
.forEach(node => node.entity._exported = true)
continue
}
const name = element.entity.getObjectName()
const homonym = this.entity.getHomonymObjectEntity(element.entity)
if (homonym) {
homonym.Name = this.entity.takeFreeName(name)
homonym.Name.value = this.entity.takeFreeName(name)
homonym.Name = homonym.Name
}
this.nodes.push(element)
this.entity.addObjectEntity(element.entity)