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https://github.com/barsdeveloper/ueblueprint.git
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Input system further simplified
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@@ -1,6 +1,6 @@
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import Utility from "../Utility"
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import UPointing from "./UPointing"
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export default class UMouseWheel {
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export default class UMouseWheel extends UPointing {
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/**
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*
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@@ -9,32 +9,14 @@ export default class UMouseWheel {
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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this.target = target
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this.blueprint = blueprint
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document
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let self = this
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this.mouseWheelHandler = function (e) {
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e.preventDefault()
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if (!self.looseTarget && e.target != e.currentTarget) {
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return
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}
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let scaleCorrection = 1 / Utility.getScale(self.target)
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let offset = [0, 0]
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if (self.looseTarget) {
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/*
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* Compensating for having used the mouse wheel over a descendant of the target (the element listened for the 'wheel' event).
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* We are interested to get the location relative to the listened target, not the descendant target that caused the event.
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*/
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const targetOffset = e.target.getBoundingClientRect()
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const currentTargetOffset = e.currentTarget.getBoundingClientRect()
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offset = [
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e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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]
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} // TODO else branch
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self.wheel(Math.sign(e.deltaY), offset)
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const location = self.getLocation(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false)
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@@ -43,7 +25,7 @@ export default class UMouseWheel {
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}
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/* Subclasses will override the following method */
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wheel(location, variation) {
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wheel(variation, location) {
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}
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}
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