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https://github.com/barsdeveloper/ueblueprint.git
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Input system further simplified
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@@ -1,18 +1,14 @@
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import Utility from "../Utility"
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import UPointing from "./UPointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class UMouseClickDrag {
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export default class UMouseClickDrag extends UPointing {
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constructor(target, blueprint, options) {
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this.target = target
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/** @type {import("../UEBlueprint").default}" */
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this.blueprint = blueprint
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.looseTarget = options?.looseTarget ?? false
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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this.started = false
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this.clickedPosition = [0, 0]
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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@@ -28,7 +24,7 @@ export default class UMouseClickDrag {
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// Attach the listeners
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movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler)
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document.addEventListener('mouseup', self.mouseUpHandler)
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self.clickedPosition = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]))
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self.clickedPosition = self.getLocation(e)
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self.clicked(self.clickedPosition)
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}
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break
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@@ -56,9 +52,9 @@ export default class UMouseClickDrag {
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this.mouseMoveHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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const offset = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]))
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const location = self.getLocation(e)
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const movement = [e.movementX, e.movementY]
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self.dragTo(offset, movement)
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self.dragTo(location, movement)
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}
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this.mouseUpHandler = function (e) {
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@@ -81,24 +77,6 @@ export default class UMouseClickDrag {
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e.preventDefault()
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}
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adjustLocation(location) {
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const targetOffset = this.movementSpace.getBoundingClientRect()
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location = [
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(location[0] - targetOffset.x),
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(location[1] - targetOffset.y)
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]
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return location
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}
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adjustScale(location) {
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let scaleCorrection = 1 / Utility.getScale(this.target)
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location = [
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location[0] * scaleCorrection,
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location[1] * scaleCorrection
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]
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return location
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}
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unlistenDOMElement() {
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this.target.removeEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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