mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-04 08:50:33 +08:00
Input system further simplified
This commit is contained in:
@@ -1,18 +1,14 @@
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import Utility from "../Utility"
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import UPointing from "./UPointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class UMouseClickDrag {
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export default class UMouseClickDrag extends UPointing {
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constructor(target, blueprint, options) {
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this.target = target
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/** @type {import("../UEBlueprint").default}" */
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this.blueprint = blueprint
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.looseTarget = options?.looseTarget ?? false
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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this.started = false
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this.clickedPosition = [0, 0]
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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@@ -28,7 +24,7 @@ export default class UMouseClickDrag {
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// Attach the listeners
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movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler)
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document.addEventListener('mouseup', self.mouseUpHandler)
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self.clickedPosition = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]))
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self.clickedPosition = self.getLocation(e)
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self.clicked(self.clickedPosition)
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}
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break
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@@ -56,9 +52,9 @@ export default class UMouseClickDrag {
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this.mouseMoveHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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const offset = self.adjustScale(self.adjustLocation([e.clientX, e.clientY]))
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const location = self.getLocation(e)
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const movement = [e.movementX, e.movementY]
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self.dragTo(offset, movement)
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self.dragTo(location, movement)
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}
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this.mouseUpHandler = function (e) {
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@@ -81,24 +77,6 @@ export default class UMouseClickDrag {
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e.preventDefault()
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}
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adjustLocation(location) {
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const targetOffset = this.movementSpace.getBoundingClientRect()
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location = [
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(location[0] - targetOffset.x),
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(location[1] - targetOffset.y)
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]
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return location
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}
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adjustScale(location) {
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let scaleCorrection = 1 / Utility.getScale(this.target)
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location = [
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location[0] * scaleCorrection,
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location[1] * scaleCorrection
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]
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return location
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}
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unlistenDOMElement() {
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this.target.removeEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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@@ -1,6 +1,6 @@
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import Utility from "../Utility"
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import UPointing from "./UPointing"
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export default class UMouseWheel {
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export default class UMouseWheel extends UPointing {
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/**
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*
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@@ -9,32 +9,14 @@ export default class UMouseWheel {
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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this.target = target
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this.blueprint = blueprint
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document
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let self = this
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this.mouseWheelHandler = function (e) {
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e.preventDefault()
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if (!self.looseTarget && e.target != e.currentTarget) {
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return
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}
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let scaleCorrection = 1 / Utility.getScale(self.target)
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let offset = [0, 0]
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if (self.looseTarget) {
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/*
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* Compensating for having used the mouse wheel over a descendant of the target (the element listened for the 'wheel' event).
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* We are interested to get the location relative to the listened target, not the descendant target that caused the event.
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*/
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const targetOffset = e.target.getBoundingClientRect()
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const currentTargetOffset = e.currentTarget.getBoundingClientRect()
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offset = [
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e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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]
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} // TODO else branch
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self.wheel(Math.sign(e.deltaY), offset)
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const location = self.getLocation(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false)
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@@ -43,7 +25,7 @@ export default class UMouseWheel {
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}
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/* Subclasses will override the following method */
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wheel(location, variation) {
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wheel(variation, location) {
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}
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}
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23
js/input/UPointing.js
Normal file
23
js/input/UPointing.js
Normal file
@@ -0,0 +1,23 @@
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import Utility from "../Utility"
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export default class UPointing {
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constructor(target, blueprint, options) {
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/** @type {HTMLElement} */
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this.target = target
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/** @type {import("../UEBlueprint").default}" */
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this.blueprint = blueprint
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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}
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getLocation(mouseEvent) {
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const scaleCorrection = 1 / Utility.getScale(this.target)
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const targetOffset = this.movementSpace.getBoundingClientRect()
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let location = [
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(mouseEvent.clientX - targetOffset.x) * scaleCorrection,
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(mouseEvent.clientY - targetOffset.y) * scaleCorrection
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]
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return location
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}
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}
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