- 更新虚拟环境目录名为 .venv - 调整音频块采集速率默认值为 10 - 为 AudioStream 类添加重设音频块大小的方法 - 更新依赖文件 requirements.txt
9.1 KiB
Caption Engine Documentation
Corresponding Version: v0.6.0
Introduction to the Caption Engine
The so-called caption engine is essentially a subprogram that continuously captures real-time streaming data from the system's audio input (microphone) or output (speakers) and invokes an audio-to-text model to generate corresponding captions for the audio. The generated captions are converted into JSON-formatted string data and passed to the main program via standard output (ensuring the string can be correctly interpreted as a JSON object by the main program). The main program reads and interprets the caption data, processes it, and displays it in the window.
The communication standard between the caption engine process and the Electron main process is: caption engine api-doc.
Workflow
The communication flow between the main process and the caption engine:
Starting the Engine
- Main Process: Uses
child_process.spawn()to launch the caption engine process. - Caption Engine Process: Creates a TCP Socket server thread. After creation, it outputs a JSON object string via standard output, containing a
commandfield with the valueconnect. - Main Process: Monitors the standard output of the caption engine process, attempts to split it line by line, parses it into a JSON object, and checks if the
commandfield value isconnect. If so, it connects to the TCP Socket server.
Caption Recognition
- Caption Engine Process: The main thread monitors system audio output, sends audio data chunks to the caption engine for parsing, and outputs the parsed caption data object strings via standard output.
- Main Process: Continues to monitor the standard output of the caption engine and performs different operations based on the
commandfield of the parsed object.
Closing the Engine
- Main Process: When the user closes the caption engine via the frontend, the main process sends a JSON object string with the
commandfield set tostopto the caption engine process via Socket communication. - Caption Engine Process: Receives the object string, parses it, and if the
commandfield isstop, sets the global variablethread_data.statustostop. - Caption Engine Process: The main thread's loop for monitoring system audio output ends when
thread_data.statusis notrunning, releases resources, and terminates. - Main Process: Detects the termination of the caption engine process, performs corresponding cleanup, and provides feedback to the frontend.
Implemented Features
The following features are already implemented and can be reused directly.
Standard Output
Supports printing general information, commands, and error messages.
Example:
from utils import stdout, stdout_cmd, stdout_obj, stderr
stdout("Hello") # {"command": "print", "content": "Hello"}\n
stdout_cmd("connect", "8080") # {"command": "connect", "content": "8080"}\n
stdout_obj({"command": "print", "content": "Hello"})
stderr("Error Info")
Creating a Socket Service
This Socket service listens on a specified port, parses content sent by the Electron main program, and may modify the value of thread_data.status.
Example:
from utils import start_server
from utils import thread_data
port = 8080
start_server(port)
while thread_data == 'running':
# do something
pass
Audio Capture
The AudioStream class captures audio data and is cross-platform, supporting Windows, Linux, and macOS. Its initialization includes two parameters:
audio_type: The type of audio to capture.0for system output audio (speakers),1for system input audio (microphone).chunk_rate: The frequency of audio data capture, i.e., the number of audio chunks captured per second.
The class includes three methods:
open_stream(): Starts audio capture.read_chunk() -> bytes: Reads an audio chunk.close_stream(): Stops audio capture.
Example:
from sysaudio import AudioStream
audio_type = 0
chunk_rate = 20
stream = AudioStream(audio_type, chunk_rate)
stream.open_stream()
while True:
data = stream.read_chunk()
# do something with data
pass
stream.close_stream()
Audio Processing
The captured audio stream may require preprocessing before conversion to text. Typically, multi-channel audio needs to be converted to mono, and resampling may be necessary. This project provides three audio processing functions:
merge_chunk_channels(chunk: bytes, channels: int) -> bytes: Converts a multi-channel audio chunk to mono.resample_chunk_mono(chunk: bytes, channels: int, orig_sr: int, target_sr: int, mode="sinc_best") -> bytes: Converts a multi-channel audio chunk to mono and resamples it.resample_mono_chunk(chunk: bytes, orig_sr: int, target_sr: int, mode="sinc_best") -> bytes: Resamples a mono audio chunk.
Features to Be Implemented in the Caption Engine
Audio-to-Text Conversion
After obtaining a suitable audio stream, it needs to be converted to text. Typically, various models (cloud-based or local) are used for this purpose. Choose the appropriate model based on requirements.
This part is recommended to be encapsulated as a class with three methods:
start(self): Starts the model.send_audio_frame(self, data: bytes): Processes the current audio chunk data. The generated caption data is sent to the Electron main process via standard output.stop(self): Stops the model.
Complete caption engine examples:
Caption Translation
Some speech-to-text models do not provide translation. If needed, a translation module must be added.
Sending Caption Data
After obtaining the text for the current audio stream, it must be sent to the main program. The caption engine process passes caption data to the Electron main process via standard output.
The content must be a JSON string, with the JSON object including the following parameters:
export interface CaptionItem {
command: "caption",
index: number, // Caption sequence number
time_s: string, // Start time of the current caption
time_t: string, // End time of the current caption
text: string, // Caption content
translation: string // Caption translation
}
Note: Ensure the buffer is flushed after each JSON output to guarantee the Electron main process receives a string that can be parsed as a JSON object.
It is recommended to use the project's stdout_obj function for sending.
Command-Line Parameter Specification
Custom caption engine settings are provided via command-line arguments. The current project uses the following parameters:
import argparse
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Convert system audio stream to text')
# Common parameters
parser.add_argument('-e', '--caption_engine', default='gummy', help='Caption engine: gummy or vosk')
parser.add_argument('-a', '--audio_type', default=0, help='Audio stream source: 0 for output, 1 for input')
parser.add_argument('-c', '--chunk_rate', default=10, help='Number of audio stream chunks collected per second')
parser.add_argument('-p', '--port', default=8080, help='The port to run the server on, 0 for no server')
# Gummy-specific parameters
parser.add_argument('-s', '--source_language', default='en', help='Source language code')
parser.add_argument('-t', '--target_language', default='zh', help='Target language code')
parser.add_argument('-k', '--api_key', default='', help='API KEY for Gummy model')
# Vosk-specific parameters
parser.add_argument('-m', '--model_path', default='', help='The path to the vosk model.')
For example, to use the Gummy model with Japanese as the source language, Chinese as the target language, and system audio output captions with 0.1s audio chunks, the command-line arguments would be:
python main.py -e gummy -s ja -t zh -a 0 -c 10 -k <dashscope-api-key>
Additional Notes
Communication Standards
Program Entry
Development Recommendations
Apart from audio-to-text conversion, it is recommended to reuse the existing code. In this case, the following additions are needed:
engine/audio2text/: Add a new audio-to-text class (file-level).engine/main.py: Add new parameter settings and workflow functions (refer tomain_gummyandmain_voskfunctions).
Packaging
After development and testing, the caption engine must be packaged into an executable. Typically, pyinstaller is used. If the packaged executable reports errors, check for missing dependencies.
Execution
With a functional caption engine, it can be launched in the caption software window by specifying the engine's path and runtime arguments.

