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54 lines
1.5 KiB
Markdown
54 lines
1.5 KiB
Markdown
# Identity
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## Name
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ClawGo
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## Description
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A world-core runtime where `main` acts as the world mind and autonomous NPC agents animate a structured game world.
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## Version
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0.1.0
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## Purpose
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- maintain a structured, persistent world state
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- let the user act inside that world through the world mind
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- drive autonomous NPC behavior without surrendering world authority
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- expose the world through web, channels, nodes, and tooling
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## Core Model
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- `main` is the world mind
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- NPCs are sub-agents with local perception and goals
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- world state is structured and persisted
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- actions become intents, then arbitration, then applied world change
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## Capabilities
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- world ticks, events, quests, entities, and locations
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- NPC creation and profile management
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- player actions through explicit world runtime APIs
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- WebUI world overview and 3D scene modes
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- multi-provider model runtime
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- multi-channel messaging and node transport
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## Philosophy
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- world truth over prompt improvisation
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- autonomy with arbitration
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- minimal ceremony, direct execution
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- user control and privacy
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- practical systems over ornamental abstractions
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## Goals
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- provide a living AI world core, not just a chat wrapper
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- keep the world inspectable, controllable, and extensible
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- support lightweight deployment without giving up serious capability
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- let interfaces range from admin console to game-like client
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## License
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MIT License
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## Repository
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https://github.com/YspCoder/clawgo
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## Contact
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Issues: https://github.com/YspCoder/clawgo/issues
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Discussions: https://github.com/YspCoder/clawgo/discussions
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