Files
ueblueprint/js/template/pin/EnumPinTemplate.js
barsdeveloper fdd86ce5de Refactor jsdoc types (#16)
* WIP

* Fix type 1

* Missing types info

* Some fixes

* Several types refactoring and fixes

* WIP

* Fix grammar
2023-09-22 22:56:33 +02:00

66 lines
2.1 KiB
JavaScript

import { html } from "lit"
import Configuration from "../../Configuration.js"
import IInputPinTemplate from "./IInputPinTemplate.js"
import Utility from "../../Utility.js"
/** @extends IInputPinTemplate<EnumEntity> */
export default class EnumPinTemplate extends IInputPinTemplate {
static saveEachInputChange = true // Otherwise save only on focus out
/** @type {DropdownElement} */
#dropdownElement
#dropdownEntries = []
setup() {
super.setup()
const enumEntries = this.element.nodeElement.entity.EnumEntries
this.#dropdownEntries =
enumEntries?.map(k => {
if (k === "") {
k = "None"
}
return [
k,
this.element.nodeElement.getPinEntities().find(pinEntity => k === pinEntity.PinName)
?.PinFriendlyName.toString()
?? k
]
})
?? Configuration.CommonEnums[this.element.entity.getSubCategory()]?.map(k =>
k instanceof Array
? k
: [k, Utility.formatStringName(k)]
)
?? []
const defaultEntry = this.element.getDefaultValue().toString()
if (!this.#dropdownEntries.find(([k, v]) => k === defaultEntry)) {
this.#dropdownEntries.push([defaultEntry, Utility.formatStringName(defaultEntry)])
}
this.element.requestUpdate()
}
renderInput() {
const entity = this.element.nodeElement.entity
return html`
<ueb-dropdown
class="ueb-pin-input-wrapper ueb-pin-input"
.options="${this.#dropdownEntries}"
.selectedOption="${this.element.defaultValue.value}"
>
</ueb-dropdown>
`
}
/** @param {PropertyValues} changedProperties */
firstUpdated(changedProperties) {
super.firstUpdated(changedProperties)
this.#dropdownElement = this.element.querySelector("ueb-dropdown")
}
getInputs() {
return [this.#dropdownElement.getValue()]
}
}