Files
ueblueprint/js/input/mouse/MouseWheel.js
barsdeveloper fdd86ce5de Refactor jsdoc types (#16)
* WIP

* Fix type 1

* Missing types info

* Some fixes

* Several types refactoring and fixes

* WIP

* Fix grammar
2023-09-22 22:56:33 +02:00

61 lines
1.6 KiB
JavaScript

import IPointing from "./IPointing.js"
export default class MouseWheel extends IPointing {
static #ignoreEvent =
/** @param {MouseWheel} self */
self => { }
#variation = 0
get variation() {
return this.#variation
}
/** @param {WheelEvent} e */
#mouseWheelHandler = e => {
if (this.enablerKey && !this.enablerActivated) {
return
}
e.preventDefault()
this.#variation = e.deltaY
this.setLocationFromEvent(e)
this.wheel()
}
/** @param {WheelEvent} e */
#mouseParentWheelHandler = e => e.preventDefault()
/**
* @param {HTMLElement} target
* @param {Blueprint} blueprint
* @param {Object} options
*/
constructor(
target,
blueprint,
options = {},
onWheel = MouseWheel.#ignoreEvent,
) {
options.listenOnFocus = true
options.strictTarget ??= false
super(target, blueprint, options)
this.strictTarget = options.strictTarget
this.onWheel = onWheel
}
listenEvents() {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
}
unlistenEvents() {
this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
}
/* Subclasses can override */
wheel() {
this.onWheel(this)
}
}