Files
ueblueprint/js/input/mouse/IPointing.js
barsdeveloper fdd86ce5de Refactor jsdoc types (#16)
* WIP

* Fix type 1

* Missing types info

* Some fixes

* Several types refactoring and fixes

* WIP

* Fix grammar
2023-09-22 22:56:33 +02:00

57 lines
1.7 KiB
JavaScript

import IInput from "../IInput.js"
import Utility from "../../Utility.js"
/**
* @template {Element} T
* @extends {IInput<T>}
*/
export default class IPointing extends IInput {
#location = [0, 0]
get location() {
return this.#location
}
/** @type {KeyboardShortcut?} */
#enablerKey
get enablerKey() {
return this.#enablerKey
}
#enablerActivated = true
get enablerActivated() {
return this.#enablerActivated
}
constructor(target, blueprint, options = {}) {
options.ignoreTranslateCompensate ??= false
options.ignoreScale ??= false
options.movementSpace ??= blueprint.getGridDOMElement() ?? document.documentElement
super(target, blueprint, options)
/** @type {HTMLElement} */
this.movementSpace = options.movementSpace
if (options.enablerKey) {
this.#enablerKey = options.enablerKey
this.#enablerKey.onKeyDown = () => this.#enablerActivated = true
this.#enablerKey.onKeyUp = () => this.#enablerActivated = false
this.#enablerKey.consumeEvent = false
this.#enablerKey.listenEvents()
this.#enablerActivated = false
}
}
/** @param {MouseEvent} mouseEvent */
setLocationFromEvent(mouseEvent) {
let location = Utility.convertLocation(
[mouseEvent.clientX, mouseEvent.clientY],
this.movementSpace,
this.options.ignoreScale
)
location = this.options.ignoreTranslateCompensate
? location
: this.blueprint.compensateTranslation(location[0], location[1])
this.#location[0] = location[0]
this.#location[1] = location[1]
return this.#location
}
}