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* WIP * Fix type 1 * Missing types info * Some fixes * Several types refactoring and fixes * WIP * Fix grammar
57 lines
1.7 KiB
JavaScript
57 lines
1.7 KiB
JavaScript
import IInput from "../IInput.js"
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import Utility from "../../Utility.js"
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/**
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* @template {Element} T
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* @extends {IInput<T>}
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*/
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export default class IPointing extends IInput {
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#location = [0, 0]
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get location() {
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return this.#location
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}
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/** @type {KeyboardShortcut?} */
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#enablerKey
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get enablerKey() {
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return this.#enablerKey
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}
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#enablerActivated = true
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get enablerActivated() {
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return this.#enablerActivated
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}
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constructor(target, blueprint, options = {}) {
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options.ignoreTranslateCompensate ??= false
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options.ignoreScale ??= false
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options.movementSpace ??= blueprint.getGridDOMElement() ?? document.documentElement
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super(target, blueprint, options)
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/** @type {HTMLElement} */
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this.movementSpace = options.movementSpace
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if (options.enablerKey) {
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this.#enablerKey = options.enablerKey
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this.#enablerKey.onKeyDown = () => this.#enablerActivated = true
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this.#enablerKey.onKeyUp = () => this.#enablerActivated = false
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this.#enablerKey.consumeEvent = false
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this.#enablerKey.listenEvents()
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this.#enablerActivated = false
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}
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}
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/** @param {MouseEvent} mouseEvent */
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setLocationFromEvent(mouseEvent) {
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let location = Utility.convertLocation(
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[mouseEvent.clientX, mouseEvent.clientY],
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this.movementSpace,
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this.options.ignoreScale
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)
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location = this.options.ignoreTranslateCompensate
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? location
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: this.blueprint.compensateTranslation(location[0], location[1])
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this.#location[0] = location[0]
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this.#location[1] = location[1]
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return this.#location
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}
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}
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