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* Fix folder name typo * Smaller fixes * Shortcut rename to Shortcuts * Fix quoted attributes in UE 5.3 * remove KeyboardShortcutAction * Remove more trivial classes * Rename IKeyboardShortcut * Node delete shortcut
39 lines
1.1 KiB
JavaScript
Executable File
39 lines
1.1 KiB
JavaScript
Executable File
import IInput from "../IInput.js"
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import ObjectSerializer from "../../serialization/ObjectSerializer.js"
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export default class Cut extends IInput {
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static #serializer = new ObjectSerializer()
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/** @type {(e: ClipboardEvent) => void} */
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#cutHandler
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constructor(target, blueprint, options = {}) {
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options.listenOnFocus ??= true
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options.unlistenOnTextEdit ??= true // No nodes copy if inside a text field, just text (default behavior)
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super(target, blueprint, options)
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let self = this
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this.#cutHandler = () => self.cut()
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}
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listenEvents() {
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window.addEventListener("cut", this.#cutHandler)
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}
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unlistenEvents() {
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window.removeEventListener("cut", this.#cutHandler)
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}
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getSerializedText() {
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return this.blueprint
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.getNodes(true)
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.map(node => Cut.#serializer.write(node.entity, false))
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.join("")
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}
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cut() {
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this.blueprint.template.getCopyInputObject().copied()
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this.blueprint.removeGraphElement(...this.blueprint.getNodes(true))
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}
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}
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