Files
ueblueprint/tests/resources/serializedEntity3.js
barsdeveloper a5813d0b4d Niagara and Metasound nodes WIP
* Keep track of entities

* Fix renaming

* Niagara variables wip

* Several niagara decode and test

* Move nodeTemplate code to dedicated file, self node added

* Move node decoding functions to dedicated files

* Move pin decoding logic to dedicated files

* Accept space separated keys in objects

* Build

* Prevent a crash in case of incomplete object

* Avoid creating objects unnecessarily

* types formatting

* Initial metasound style

* Common pcg nodes colors

* Fix string serialization

* Metasound new styles and fixes

* More metasound styles and colors

* WIP

* Several fixes

* More tests and fixes

* Clean gitignore
2024-05-20 12:56:36 +02:00

30 lines
690 B
JavaScript

export default `[[
alpha: 32
bravo: 78
charlie: "Charlie"
delta: ()
echo: "echo"
foxtrot: False
golf: ()
hotel: ()
india: ()
juliett: ("a","b","c","d","e")
kilo: (True,False,False,True,True)
mike: "Bar"
november: 0
oscar: Entity1(a=8, b=9)
papa: Entity1(a=12, b=13)
quebec: 6
romeo.a: 8
romeo.b: 9
sierra.someNumber: 567
sierra.someString: "alpha"
sierra.someString2: "beta"
sierra.someBoolean: True
sierra.someBoolean2: False
sierra.someObjectString: "gamma"
sierra.someArray: (400,500,600,700,800)
sierra.someArray2: (400,500,600,700,800)
sierra.someEntity: Entity1(a=8, b=9)
]]`