Files
ueblueprint/js/input/IContext.js
barsdeveloper e901932953 WIP
2022-04-02 11:13:34 +02:00

53 lines
1.6 KiB
JavaScript

// @ts-check
/**
* @typedef {import("../Blueprint").default} Blueprint
*/
export default class IContext {
/** @type {HTMLElement} */
target
/** @type {Blueprint} */
blueprint
/** @type {Object} */
options
constructor(target, blueprint, options) {
this.target = target
this.blueprint = blueprint
this.options = options
let self = this
this.listenHandler = _ => {
self.listenEvents()
}
this.unlistenHandler = _ => {
self.unlistenEvents()
}
if (options?.listenOnFocus ?? false) {
this.blueprint.addEventListener("blueprint-focus", this.listenHandler)
this.blueprint.addEventListener("blueprint-unfocus", this.unlistenHandler)
}
if (options?.unlistenOnEditText ?? false) {
this.blueprint.addEventListener(this.blueprint.settings.editTextEventName.begin, this.unlistenHandler)
this.blueprint.addEventListener(this.blueprint.settings.editTextEventName.end, this.listenHandler)
}
}
unlistenDOMElement() {
this.unlistenEvents()
this.blueprint.removeEventListener("blueprint-focus", this.listenHandler)
this.blueprint.removeEventListener("blueprint-unfocus", this.unlistenHandler)
this.blueprint.removeEventListener(this.blueprint.settings.editTextEventName.begin, this.unlistenHandler)
this.blueprint.removeEventListener(this.blueprint.settings.editTextEventName.end, this.listenHandler)
}
/* Subclasses will probabily override the following methods */
listenEvents() {
}
unlistenEvents() {
}
}