Files
ueblueprint/js/input/mouse/MouseMoveNodes.js
2022-09-24 20:27:52 +02:00

47 lines
1.6 KiB
JavaScript
Executable File

import IMouseClickDrag from "./IMouseClickDrag"
import MouseMoveDraggable from "./MouseMoveDraggable"
import Utility from "../../Utility"
/**
* @typedef {import("../../Blueprint").default} Blueprint
* @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement
*/
/** @extends {IMouseClickDrag<ISelectableDraggableElement>} */
export default class MouseMoveNodes extends MouseMoveDraggable {
startDrag() {
if (!this.target.selected) {
this.blueprint.unselectAll()
this.target.setSelected(true)
}
}
dragTo(location, movement) {
const initialTargetLocation = [this.target.locationX, this.target.locationY]
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(initialTargetLocation, this.stepSize)]
: [location, initialTargetLocation]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.locationX
d[1] += targetLocation[1] - this.target.locationY
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mouseLocation = mouseLocation
}
unclicked() {
if (!this.started) {
this.blueprint.unselectAll()
this.target.setSelected(true)
}
}
}