mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-04 08:50:33 +08:00
1015 lines
36 KiB
JavaScript
1015 lines
36 KiB
JavaScript
class Utility {
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static clamp(val, min, max) {
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return Math.min(Math.max(val, min), max)
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}
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}
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class UEBlueprintDrag {
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constructor(blueprintNode, options) {
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this.blueprintNode = blueprintNode;
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this.mousePosition = [0, 0];
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this.stepSize = options?.stepSize;
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this.clickButton = options?.clickButton ?? 0;
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this.exitDragAnyButton = options?.exitDragAnyButton ?? true;
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let self = this;
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this.mouseDownHandler = function (e) {
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switch (e.button) {
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case self.clickButton:
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self.clicked(e.clientX, e.clientY);
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break;
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default:
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if (!self.exitDragAnyButton) {
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self.mouseUpHandler(e);
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}
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break;
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}
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};
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this.mouseMoveHandler = function (e) {
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let mousePosition = self.snapToGrid(e.clientX, e.clientY);
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const d = [mousePosition[0] - self.mousePosition[0], mousePosition[1] - self.mousePosition[1]];
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if (d[0] == 0 && d[1] == 0) {
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return;
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}
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self.blueprintNode.addLocation(d);
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// Reassign the position of mouse
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self.mousePosition = mousePosition;
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};
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this.mouseUpHandler = function (e) {
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if (!self.exitDragAnyButton || e.button == self.clickButton) {
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// Remove the handlers of `mousemove` and `mouseup`
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document.removeEventListener('mousemove', self.mouseMoveHandler);
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document.removeEventListener('mouseup', self.mouseUpHandler);
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}
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};
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this.blueprintNode.addEventListener('mousedown', this.mouseDownHandler);
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this.blueprintNode.addEventListener('contextmenu', e => e.preventDefault());
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}
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unlistenDOMElement() {
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this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler);
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}
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snapToGrid(posX, posY) {
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return [
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this.stepSize * Math.round(posX / this.stepSize),
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this.stepSize * Math.round(posY / this.stepSize)
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]
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}
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clicked(x, y) {
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if (!this.stepSize) {
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this.stepSize = parseInt(getComputedStyle(this.blueprintNode).getPropertyValue('--ueb-grid-snap'));
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}
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// Get the current mouse position
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this.mousePosition = this.snapToGrid(x, y);
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// Attach the listeners to `document`
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document.addEventListener('mousemove', this.mouseMoveHandler);
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document.addEventListener('mouseup', this.mouseUpHandler);
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}
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}
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class UEBlueprintDragScroll extends UEBlueprintDrag {
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constructor(scrolledEntity, options) {
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super(scrolledEntity, options);
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this.minZoom = options?.minZoom ?? -12;
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let self = this;
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this.mouseMoveHandler = function (e) {
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let mousePosition = self.snapToGrid(e.clientX, e.clientY);
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// How far the mouse has been moved
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const dx = mousePosition[0] - self.mousePosition[0];
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const dy = mousePosition[1] - self.mousePosition[1];
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self.blueprintNode.scrollDelta([-dx, -dy]);
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// Reassign the position of mouse
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self.mousePosition = mousePosition;
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};
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this.mouseWheelHandler = function (e) {
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e.preventDefault();
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let zoomLevel = self.blueprintNode.getZoom();
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zoomLevel -= Math.sign(e.deltaY);
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let scaleCorrection = 1 / self.blueprintNode.getScale();
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const targetOffset = e.target.getBoundingClientRect();
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const currentTargetOffset = e.currentTarget.getBoundingClientRect();
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let offset = [
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e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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];
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self.blueprintNode.setZoom(zoomLevel, offset);
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};
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this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler, false);
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this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault());
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}
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}
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class UEBlueprintSelect {
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constructor(blueprintNode, options) {
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/** @type {import("./UEBlueprint.js").default;}" */
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this.blueprintNode = blueprintNode;
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this.mousePosition = [0, 0];
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this.clickButton = options?.clickButton ?? 0;
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this.exitSelectAnyButton = options?.exitSelectAnyButton ?? true;
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let self = this;
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this.mouseDownHandler = function (e) {
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switch (e.button) {
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case self.clickButton:
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self.clicked([e.offsetX, e.offsetY]);
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break
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default:
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if (!self.exitSelectAnyButton) {
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self.mouseUpHandler(e);
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}
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break
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}
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};
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this.mouseMoveHandler = function (e) {
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e.preventDefault();
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let scaleCorrection = 1 / self.blueprintNode.getScale();
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const targetOffset = e.target.getBoundingClientRect();
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const currentTargetOffset = e.currentTarget.getBoundingClientRect();
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let offset = [
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e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
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e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
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];
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self.blueprintNode.doSelecting(offset);
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};
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this.mouseUpHandler = function (e) {
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if (!self.exitSelectAnyButton || e.button == self.clickButton) {
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// Remove the handlers of `mousemove` and `mouseup`
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self.blueprintNode.getGridDOMElement().removeEventListener('mousemove', self.mouseMoveHandler);
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self.blueprintNode.finishSelecting();
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document.removeEventListener('mouseup', self.mouseUpHandler);
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}
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};
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let gridElement = this.blueprintNode.getGridDOMElement();
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gridElement.addEventListener('mousedown', this.mouseDownHandler);
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gridElement.addEventListener('contextmenu', e => e.preventDefault());
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}
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unlistenDOMElement() {
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this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler);
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}
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clicked(position) {
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// Attach the listeners to `document`
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this.blueprintNode.getGridDOMElement().addEventListener('mousemove', this.mouseMoveHandler);
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document.addEventListener('mouseup', this.mouseUpHandler);
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// Start selecting
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this.blueprintNode.startSelecting(position);
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}
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}
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class OrderedIndexArray {
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/**
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* @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on.
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* @param {(number|array)} value Initial length or array to copy from
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*/
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constructor(comparisonValueSupplier = (a) => a, value = null) {
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this.array = new Uint32Array(value);
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this.comparisonValueSupplier = comparisonValueSupplier;
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this.length = 0;
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this.currentPosition = 0;
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}
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/**
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*
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* @param {number} index The index of the value to return
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* @returns The element of the array
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*/
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get(index) {
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if (index >= 0 && index < this.length) {
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return this.array[index]
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}
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return null
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}
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/**
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* Returns the array used by this object.
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* @returns The array.
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*/
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getArray() {
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return this.array
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}
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/**
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* Get the position that the value supplied should (or does) occupy in the aray.
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* @param {number} value The value to look for (it doesn't have to be part of the array).
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* @returns The position index.
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*/
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getPosition(value) {
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let l = 0;
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let r = this.length;
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while (l < r) {
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let m = Math.floor((l + r) / 2);
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if (this.comparisonValueSupplier(this.array[m]) < value) {
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l = m + 1;
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} else {
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r = m;
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}
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}
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return l
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}
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reserve(length) {
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if (this.array.length < length) {
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let newArray = new Uint32Array(length);
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newArray.set(this.array);
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this.array = newArray;
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}
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}
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/**
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* Inserts the element in the array.
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* @param element {number} The value to insert into the array.
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* @returns {number} The position into occupied by value into the array.
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*/
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insert(element, comparisonValue = null) {
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let i = 0;
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for (i = 0; i < this.length; ++i) {
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if (element == this.array[i]) {
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console.log("error");
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break;
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}
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}
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let position = this.getPosition(this.comparisonValueSupplier(element));
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if (
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position < this.currentPosition
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|| comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) {
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++this.currentPosition;
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}
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/*
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let newArray = new Uint32Array(this.array.length + 1)
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newArray.set(this.array.subarray(0, position), 0)
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newArray[position] = element
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newArray.set(this.array.subarray(position), position + 1)
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this.array = newArray
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*/
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this.shiftRight(position);
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this.array[position] = element;
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++this.length;
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if (this.length > this.array.length) {
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console.log("error2");
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}
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return position
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}
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/**
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* Removes the element from the array.
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* @param {number} value The value of the element to be remove.
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*/
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remove(element) {
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let position = this.getPosition(this.comparisonValueSupplier(element));
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if (this.array[position] == element) {
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this.removeAt(position);
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}
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}
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/**
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* Removes the element into the specified position from the array.
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* @param {number} position The index of the element to be remove.
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*/
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removeAt(position) {
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if (position < this.currentPosition) {
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--this.currentPosition;
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}
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/*
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let newArray = new Uint32Array(this.array.length - 1)
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newArray.set(this.array.subarray(0, position), 0)
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newArray.set(this.array.subarray(position + 1), position)
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this.array = newArray
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*/
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this.shiftLeft(position);
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--this.length;
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return position
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}
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getNext() {
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if (this.currentPosition >= 0 && this.currentPosition < this.length) {
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return this.get(this.currentPosition)
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}
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return null
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}
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getNextValue() {
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if (this.currentPosition >= 0 && this.currentPosition < this.length) {
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return this.comparisonValueSupplier(this.get(this.currentPosition))
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} else {
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return Number.MAX_SAFE_INTEGER
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}
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}
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getPrev() {
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if (this.currentPosition > 0) {
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return this.get(this.currentPosition - 1)
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}
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return null
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}
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getPrevValue() {
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if (this.currentPosition > 0) {
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return this.comparisonValueSupplier(this.get(this.currentPosition - 1))
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} else {
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return Number.MIN_SAFE_INTEGER
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}
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}
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shiftLeft(leftLimit, steps = 1) {
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this.array.set(this.array.subarray(leftLimit + steps), leftLimit);
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}
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shiftRight(leftLimit, steps = 1) {
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this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps);
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}
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}
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class FastSelectionModel {
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/**
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* @typedef {{
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* primaryInf: number,
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* primarySup: number,
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* secondaryInf: number,
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* secondarySup: number
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* }} BoundariesInfo
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* @typedef {{
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* primaryBoundary: number,
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* secondaryBoundary: number,
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* insertionPosition: number,
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* rectangle: number
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* onSecondaryAxis: Boolean
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* }} Metadata
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* @typedef {numeric} Rectangle
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* @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue].
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* @param {Rectangle[]} rectangles Rectangles that can be selected by this object.
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* @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle.
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* @param {(rect: Rectangle, selected: bool) => void} selectToggleFunction A function that selects or deselects individual rectangles.
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*/
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constructor(initialPosition, rectangles, boundariesFunc, selectToggleFunction) {
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this.initialPosition = initialPosition;
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this.finalPosition = initialPosition;
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/** @type Metadata[] */
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this.metadata = new Array(rectangles.length);
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this.primaryOrder = new OrderedIndexArray((element) => this.metadata[element].primaryBoundary);
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this.secondaryOrder = new OrderedIndexArray((element) => this.metadata[element].secondaryBoundary);
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this.selectToggleFunction = selectToggleFunction;
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this.rectangles = rectangles;
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this.primaryOrder.reserve(this.rectangles.length);
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this.secondaryOrder.reserve(this.rectangles.length);
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rectangles.forEach((rect, index) => {
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/** @type Metadata */
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let rectangleMetadata = {
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primaryBoundary: this.initialPosition[0],
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secondaryBoundary: this.initialPosition[1],
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rectangle: index, // used to move both expandings inside the this.metadata array
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onSecondaryAxis: false
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};
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this.metadata[index] = rectangleMetadata;
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selectToggleFunction(rect, false); // Initially deselected (Eventually)
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const rectangleBoundaries = boundariesFunc(rect);
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// Secondary axis first because it may be inserted in this.secondaryOrder during the primary axis check
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if (this.initialPosition[1] < rectangleBoundaries.secondaryInf) { // Initial position is before the rectangle
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rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondaryInf;
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} else if (rectangleBoundaries.secondarySup < this.initialPosition[1]) { // Initial position is after the rectangle
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rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondarySup;
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} else {
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rectangleMetadata.onSecondaryAxis = true;
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}
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if (this.initialPosition[0] < rectangleBoundaries.primaryInf) { // Initial position is before the rectangle
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rectangleMetadata.primaryBoundary = rectangleBoundaries.primaryInf;
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this.primaryOrder.insert(index);
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} else if (rectangleBoundaries.primarySup < this.initialPosition[0]) { // Initial position is after the rectangle
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rectangleMetadata.primaryBoundary = rectangleBoundaries.primarySup;
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this.primaryOrder.insert(index);
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} else { // Initial lays inside the rectangle (considering just this axis)
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// Secondary order depends on primary order, if primary boundaries are not satisfied, the element is not watched for secondary ones
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if (rectangleBoundaries.secondarySup < this.initialPosition[1] || this.initialPosition[1] < rectangleBoundaries.secondaryInf) {
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this.secondaryOrder.insert(index);
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} else {
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selectToggleFunction(rect, true);
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}
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}
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});
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this.primaryOrder.currentPosition = this.primaryOrder.getPosition(this.initialPosition[0]);
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this.secondaryOrder.currentPosition = this.secondaryOrder.getPosition(this.initialPosition[1]);
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this.computeBoundaries(this.initialPosition);
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}
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computeBoundaries() {
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this.boundaries = {
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// Primary axis negative expanding
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primaryN: {
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'value': this.primaryOrder.getPrevValue(),
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'index': this.primaryOrder.getPrev()
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},
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primaryP: {
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'value': this.primaryOrder.getNextValue(),
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'index': this.primaryOrder.getNext()
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},
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// Secondary axis negative expanding
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secondaryN: {
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'value': this.secondaryOrder.getPrevValue(),
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'index': this.secondaryOrder.getPrev()
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},
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// Secondary axis positive expanding
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secondaryP: {
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'value': this.secondaryOrder.getNextValue(),
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'index': this.secondaryOrder.getNext()
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}
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};
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}
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selectTo(finalPosition) {
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const direction = [
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Math.sign(finalPosition[0] - this.initialPosition[0]),
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Math.sign(finalPosition[1] - this.initialPosition[1])
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];
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const primaryBoundaryCrossed = (index, added) => {
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if (this.metadata[index].onSecondaryAxis) {
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this.selectToggleFunction(this.rectangles[index], added);
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} else {
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if (added) {
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this.secondaryOrder.insert(index, finalPosition[1]);
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const secondaryBoundary = this.metadata[index].secondaryBoundary;
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if (
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// If inserted before the current position
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Math.sign(finalPosition[1] - secondaryBoundary) == direction[1]
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// And after initial position
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&& Math.sign(secondaryBoundary - this.initialPosition[1]) == direction[1]
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) {
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// Secondary axis is already satisfied then
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this.selectToggleFunction(this.rectangles[index], true);
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}
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} else {
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this.selectToggleFunction(this.rectangles[index], false);
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this.secondaryOrder.remove(index);
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}
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}
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this.computeBoundaries(finalPosition);
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this.selectTo(finalPosition);
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};
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if (finalPosition[0] < this.boundaries.primaryN.value) {
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--this.primaryOrder.currentPosition;
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primaryBoundaryCrossed(
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this.boundaries.primaryN.index,
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this.initialPosition[0] > this.boundaries.primaryN.value && finalPosition[0] < this.initialPosition[0]);
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} else if (finalPosition[0] > this.boundaries.primaryP.value) {
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++this.primaryOrder.currentPosition;
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primaryBoundaryCrossed(
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this.boundaries.primaryP.index,
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this.initialPosition[0] < this.boundaries.primaryP.value && this.initialPosition[0] < finalPosition[0]);
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}
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const secondaryBoundaryCrossed = (index, added) => {
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this.selectToggleFunction(this.rectangles[index], added);
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this.computeBoundaries(finalPosition);
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this.selectTo(finalPosition);
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};
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if (finalPosition[1] < this.boundaries.secondaryN.value) {
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--this.secondaryOrder.currentPosition;
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secondaryBoundaryCrossed(
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this.boundaries.secondaryN.index,
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this.initialPosition[1] > this.boundaries.secondaryN.value && finalPosition[1] < this.initialPosition[1]);
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} else if (finalPosition[1] > this.boundaries.secondaryP.value) {
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++this.secondaryOrder.currentPosition;
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secondaryBoundaryCrossed(
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this.boundaries.secondaryP.index,
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this.initialPosition[1] < this.boundaries.secondaryP.value && this.initialPosition[1] < finalPosition[1]);
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}
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this.finalPosition = finalPosition;
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}
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}
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/**
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* @typedef {import("./UEBlueprintObject.js").default} UEBlueprintObject
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*/
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class UEBlueprint extends HTMLElement {
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headerTemplate() {
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return `
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<div class="ueb-viewport-header">
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<div class="ueb-viewport-zoom">1:1</div>
|
|
</div>
|
|
`
|
|
}
|
|
|
|
overlayTemplate() {
|
|
return `
|
|
<div class="ueb-viewport-overlay"></div>
|
|
`
|
|
}
|
|
|
|
viewportTemplate() {
|
|
return `
|
|
<div class="ueb-viewport-body">
|
|
<div class="ueb-grid"
|
|
style="--ueb-additional-x:${this.additional[0]}; --ueb-additional-y:${this.additional[1]}; --ueb-translate-x:${this.translateValue[0]}; --ueb-translate-y:${this.translateValue[1]}">
|
|
<div class="ueb-grid-content" data-nodes>
|
|
<div class="ueb-selector" data-selecting="false"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
`
|
|
}
|
|
|
|
static getElement(template) {
|
|
let div = document.createElement('div');
|
|
div.innerHTML = template;
|
|
return div.firstElementChild
|
|
}
|
|
|
|
insertChildren() {
|
|
this.querySelector('[data-nodes]').append(...this.nodes);
|
|
}
|
|
|
|
constructor() {
|
|
super();
|
|
/** @type {UEBlueprintObject[]}" */
|
|
this.nodes = new Array();
|
|
this.expandGridSize = 400;
|
|
/** @type {HTMLElement} */
|
|
this.gridElement = null;
|
|
/** @type {HTMLElement} */
|
|
this.viewportElement = null;
|
|
/** @type {HTMLElement} */
|
|
this.overlayElement = null;
|
|
/** @type {HTMLElement} */
|
|
this.selectorElement = null;
|
|
/** @type {HTMLElement} */
|
|
this.nodesContainerElement = null;
|
|
/** @type {IntersectionObserver} */
|
|
this.selectorObserver = null;
|
|
this.dragObject = null;
|
|
this.selectObject = null;
|
|
/** @type {Array<number>} */
|
|
this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0];
|
|
/** @type {Array<number>} */
|
|
this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0];
|
|
/** @type {number} */
|
|
this.zoom = 0;
|
|
/** @type {HTMLElement} */
|
|
this.headerElement = null;
|
|
/** @type {FastSelectionModel} */
|
|
this.selectionModel = null;
|
|
/** @type {(node: UEBlueprintObject) => BoundariesInfo} */
|
|
this.nodeBoundariesSupplier = (node) => {
|
|
let rect = node.getBoundingClientRect();
|
|
let gridRect = this.nodesContainerElement.getBoundingClientRect();
|
|
return {
|
|
primaryInf: rect.left - gridRect.left,
|
|
primarySup: rect.right - gridRect.right,
|
|
// Counter intuitive here: the y (secondary axis is positive towards the bottom, therefore upper bound "sup" is bottom)
|
|
secondaryInf: rect.top - gridRect.top,
|
|
secondarySup: rect.bottom - gridRect.bottom
|
|
}
|
|
};
|
|
/** @type {(node: UEBlueprintObject, selected: bool) => void}} */
|
|
this.nodeSelectToggleFunction = (node, selected) => {
|
|
node.setSelected(selected);
|
|
};
|
|
}
|
|
|
|
connectedCallback() {
|
|
this.classList.add('ueb', `ueb-zoom-${this.zoom}`);
|
|
|
|
this.headerElement = this.constructor.getElement(this.headerTemplate());
|
|
this.appendChild(this.headerElement);
|
|
this.overlayElement = this.constructor.getElement(this.overlayTemplate());
|
|
this.appendChild(this.overlayElement);
|
|
this.viewportElement = this.constructor.getElement(this.viewportTemplate());
|
|
this.appendChild(this.viewportElement);
|
|
this.gridElement = this.viewportElement.querySelector('.ueb-grid');
|
|
this.selectorElement = this.viewportElement.querySelector('.ueb-selector');
|
|
this.nodesContainerElement = this.querySelector('[data-nodes]');
|
|
this.insertChildren();
|
|
|
|
this.selectorObserver = new IntersectionObserver(
|
|
(entries, observer) => {
|
|
entries.map(entry => {
|
|
/** @type {import("./UEBlueprintObject.js").default;}" */
|
|
let target = entry.target;
|
|
target.setSelected(entry.isIntersecting);
|
|
});
|
|
}, {
|
|
threshold: [0.01],
|
|
root: this.selectorElement
|
|
});
|
|
this.nodes.forEach(element => this.selectorObserver.observe(element));
|
|
|
|
this.dragObject = new UEBlueprintDragScroll(this, {
|
|
'clickButton': 2,
|
|
'stepSize': 1,
|
|
'exitDragAnyButton': false
|
|
});
|
|
|
|
this.selectObject = new UEBlueprintSelect(this, {
|
|
'clickButton': 0,
|
|
'exitSelectAnyButton': true
|
|
});
|
|
}
|
|
|
|
getGridDOMElement() {
|
|
return this.gridElement
|
|
}
|
|
|
|
disconnectedCallback() {
|
|
super.disconnectedCallback();
|
|
this.dragObject.unlistenDOMElement();
|
|
this.selectObject.unlistenDOMElement();
|
|
}
|
|
|
|
getScroll() {
|
|
return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop]
|
|
}
|
|
|
|
setScroll(value, smooth = false) {
|
|
this.scroll = value;
|
|
if (!smooth) {
|
|
this.viewportElement.scroll(value[0], value[1]);
|
|
} else {
|
|
this.viewportElement.scroll({
|
|
left: value[0],
|
|
top: value[1],
|
|
behavior: 'smooth'
|
|
});
|
|
}
|
|
}
|
|
|
|
scrollDelta(delta, smooth = false) {
|
|
const scrollMax = this.getScrollMax();
|
|
let currentScroll = this.getScroll();
|
|
let finalScroll = [
|
|
currentScroll[0] + delta[0],
|
|
currentScroll[1] + delta[1]
|
|
];
|
|
let expand = [0, 0];
|
|
for (let i = 0; i < 2; ++i) {
|
|
if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) {
|
|
// Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step
|
|
expand[i] = finalScroll[i];
|
|
if (expand[i] > 0) {
|
|
// Final scroll is still in rage (more than zero) but we want to expand to negative (left or top)
|
|
expand[i] = -this.expandGridSize;
|
|
}
|
|
} else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) {
|
|
// Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step
|
|
expand[i] = finalScroll[i] - scrollMax[i];
|
|
if (expand[i] < 0) {
|
|
// Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom)
|
|
expand[i] = this.expandGridSize;
|
|
}
|
|
}
|
|
}
|
|
if (expand[0] != 0 || expand[1] != 0) {
|
|
this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1]));
|
|
currentScroll = this.getScroll();
|
|
finalScroll = [
|
|
currentScroll[0] + delta[0],
|
|
currentScroll[1] + delta[1]
|
|
];
|
|
}
|
|
this.setScroll(finalScroll, smooth);
|
|
}
|
|
|
|
scrollCenter() {
|
|
const scroll = this.getScroll();
|
|
const offset = [
|
|
this.translateValue[0] - scroll[0],
|
|
this.translateValue[1] - scroll[1]
|
|
];
|
|
const targetOffset = this.getViewportSize().map(size => size / 2);
|
|
const deltaOffset = [
|
|
offset[0] - targetOffset[0],
|
|
offset[1] - targetOffset[1]
|
|
];
|
|
this.scrollDelta(deltaOffset, true);
|
|
}
|
|
|
|
getExpandGridSize() {
|
|
return this.expandGridSize
|
|
}
|
|
|
|
getViewportSize() {
|
|
return [
|
|
this.viewportElement.clientWidth,
|
|
this.viewportElement.clientHeight
|
|
]
|
|
}
|
|
|
|
/**
|
|
* Get the scroll limits
|
|
* @return {array} The horizonal and vertical maximum scroll limits
|
|
*/
|
|
getScrollMax() {
|
|
return [
|
|
this.viewportElement.scrollWidth - this.viewportElement.clientWidth,
|
|
this.viewportElement.scrollHeight - this.viewportElement.clientHeight
|
|
]
|
|
}
|
|
|
|
/**
|
|
* Expand the grid, considers the absolute value of params
|
|
* @param {number} x - Horizontal expansion value
|
|
* @param {number} y - Vertical expansion value
|
|
*/
|
|
_expand(x, y) {
|
|
x = Math.round(Math.abs(x));
|
|
y = Math.round(Math.abs(y));
|
|
this.additional = [this.additional[0] + x, this.additional[1] + y];
|
|
if (this.gridElement) {
|
|
this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0]);
|
|
this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Moves the content of the grid according to the coordinates
|
|
* @param {number} x - Horizontal translation value
|
|
* @param {number} y - Vertical translation value
|
|
*/
|
|
_translate(x, y) {
|
|
x = Math.round(x);
|
|
y = Math.round(y);
|
|
this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y];
|
|
if (this.gridElement) {
|
|
this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0]);
|
|
this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Expand the grind indefinitely, the content will remain into position
|
|
* @param {number} x - Horizontal expand value (negative means left, positive means right)
|
|
* @param {number} y - Vertical expand value (negative means top, positive means bottom)
|
|
*/
|
|
seamlessExpand(x, y) {
|
|
let scale = this.getScale();
|
|
let scaledX = x / scale;
|
|
let scaledY = y / scale;
|
|
// First expand the grid to contain the additional space
|
|
this._expand(scaledX, scaledY);
|
|
// If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly
|
|
this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0);
|
|
if (x < 0) {
|
|
this.viewportElement.scrollLeft -= x;
|
|
}
|
|
if (y < 0) {
|
|
this.viewportElement.scrollTop -= y;
|
|
}
|
|
}
|
|
|
|
progressiveSnapToGrid(x) {
|
|
return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x))
|
|
}
|
|
|
|
getZoom() {
|
|
return this.zoom
|
|
}
|
|
|
|
setZoom(zoom, center) {
|
|
zoom = Utility.clamp(zoom, -12, 0);
|
|
if (zoom == this.zoom) {
|
|
return
|
|
}
|
|
let initialScale = this.getScale();
|
|
this.classList.remove(`ueb-zoom-${this.zoom}`);
|
|
this.classList.add(`ueb-zoom-${zoom}`);
|
|
this.zoom = zoom;
|
|
|
|
|
|
if (center) {
|
|
let relativeScale = this.getScale() / initialScale;
|
|
let newCenter = [
|
|
relativeScale * center[0],
|
|
relativeScale * center[1]
|
|
];
|
|
this.scrollDelta([
|
|
(newCenter[0] - center[0]) * initialScale,
|
|
(newCenter[1] - center[1]) * initialScale
|
|
]);
|
|
}
|
|
}
|
|
|
|
getScale() {
|
|
return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-scale'))
|
|
}
|
|
|
|
compensateTranslation(position) {
|
|
position[0] -= this.translateValue[0];
|
|
position[1] -= this.translateValue[1];
|
|
return position
|
|
}
|
|
|
|
/**
|
|
* Create a selection rectangle starting from the specified position
|
|
* @param {number[]} initialPosition - Selection rectangle initial position (relative to the .ueb-grid element)
|
|
*/
|
|
startSelecting(initialPosition) {
|
|
initialPosition = this.compensateTranslation(initialPosition);
|
|
// Set initial position
|
|
this.selectorElement.style.setProperty('--ueb-select-from-x', initialPosition[0]);
|
|
this.selectorElement.style.setProperty('--ueb-select-from-y', initialPosition[1]);
|
|
// Final position coincide with the initial position, at the beginning of selection
|
|
this.selectorElement.style.setProperty('--ueb-select-to-x', initialPosition[0]);
|
|
this.selectorElement.style.setProperty('--ueb-select-to-y', initialPosition[1]);
|
|
this.selectorElement.dataset.selecting = "true";
|
|
this.selectionModel = new FastSelectionModel(initialPosition, this.nodes, this.nodeBoundariesSupplier, this.nodeSelectToggleFunction);
|
|
}
|
|
|
|
finishSelecting() {
|
|
this.selectorElement.dataset.selecting = "false";
|
|
this.selectionModel = null;
|
|
}
|
|
|
|
/**
|
|
* Move selection rectagle to the specified final position. The initial position was specified by startSelecting()
|
|
* @param {number[]} finalPosition - Selection rectangle final position (relative to the .ueb-grid element)
|
|
*/
|
|
doSelecting(finalPosition) {
|
|
finalPosition = this.compensateTranslation(finalPosition);
|
|
this.selectorElement.style.setProperty('--ueb-select-to-x', finalPosition[0]);
|
|
this.selectorElement.style.setProperty('--ueb-select-to-y', finalPosition[1]);
|
|
this.selectionModel.selectTo(finalPosition);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {...UEBlueprintObject} blueprintNodes
|
|
*/
|
|
addNode(...blueprintNodes) {
|
|
[...blueprintNodes].reduce(
|
|
(s, e) => {
|
|
s.push(e);
|
|
return s
|
|
},
|
|
this.nodes);
|
|
if (this.nodesContainerElement) {
|
|
this.nodesContainerElement.append(...blueprintNodes);
|
|
}
|
|
}
|
|
}
|
|
|
|
customElements.define('u-blueprint', UEBlueprint);
|
|
|
|
class UEBlueprintDraggableObject extends HTMLElement {
|
|
|
|
constructor() {
|
|
super();
|
|
this.dragObject = null;
|
|
this.location = [0, 0];
|
|
}
|
|
|
|
connectedCallback() {
|
|
this.dragObject = new UEBlueprintDrag(this);
|
|
}
|
|
|
|
disconnectedCallback() {
|
|
this.dragObject.unlistenDOMElement();
|
|
}
|
|
|
|
setLocation(value = [0, 0]) {
|
|
this.location = value;
|
|
this.style.setProperty('--ueb-position-x', this.location[0]);
|
|
this.style.setProperty('--ueb-position-y', this.location[1]);
|
|
}
|
|
|
|
addLocation(value) {
|
|
this.setLocation([this.location[0] + value[0], this.location[1] + value[1]]);
|
|
}
|
|
|
|
getLocation() {
|
|
return this.location
|
|
}
|
|
|
|
}
|
|
|
|
class UEBlueprintObject extends UEBlueprintDraggableObject {
|
|
static classInputs = [/*
|
|
{
|
|
name: "Input Example",
|
|
type: 'integer'
|
|
}
|
|
*/]
|
|
static classOutputs = [/*
|
|
{
|
|
name: "Return Value",
|
|
type: 'string'
|
|
}*/
|
|
]
|
|
static classInFlow = false
|
|
static classOutFlow = false
|
|
static className = 'Empty node'
|
|
|
|
header() {
|
|
return `
|
|
<div class="ueb-node-header">
|
|
<span class="ueb-node-name">
|
|
<span class="ueb-node-symbol"></span>
|
|
<span class="ueb-node-text">${this.constructor.className}</span>
|
|
</span>
|
|
</div>
|
|
`
|
|
}
|
|
|
|
body() {
|
|
return `
|
|
<div class="ueb-node-body">
|
|
<div class="ueb-node-inputs">
|
|
${this.constructor.classInputs.forEach((input, index) => `
|
|
<div class="ueb-node-input ueb-node-value-${input.type}">
|
|
<span class="ueb-node-value-icon ${this.inputs[index].connected ? 'ueb-node-value-fill' : ''}"></span>
|
|
${input.name}
|
|
</div>
|
|
`) ?? ''}
|
|
</div>
|
|
<div class="ueb-node-outputs">
|
|
${this.constructor.classOutputs.forEach((output, index) => `
|
|
<div class="ueb-node-output ueb-node-value-${output.type}">
|
|
${output.name}
|
|
<span class="ueb-node-value-icon ${this.outputs[index].connected ? 'ueb-node-value-fill' : ''}"></span>
|
|
</div>
|
|
`) ?? ''}
|
|
</div>
|
|
</div>
|
|
`
|
|
}
|
|
|
|
render() {
|
|
return `
|
|
<div class="ueb-node-border">
|
|
<div class="ueb-node-content">
|
|
${this.header()}
|
|
${this.body()}
|
|
</div>
|
|
</div>
|
|
`
|
|
}
|
|
|
|
constructor() {
|
|
super();
|
|
this.selected = false;
|
|
this.inputs = this.constructor.classInputs.map(value => {
|
|
return {
|
|
connected: null
|
|
}
|
|
});
|
|
this.outputs = this.constructor.classOutputs.map(value => {
|
|
return {
|
|
connected: null
|
|
}
|
|
});
|
|
}
|
|
|
|
connectedCallback() {
|
|
super.connectedCallback();
|
|
this.classList.add('ueb-node');
|
|
if (this.selected) {
|
|
this.classList.add('ueb-selected');
|
|
}
|
|
this.style.setProperty('--ueb-position-x', this.location[0]);
|
|
this.style.setProperty('--ueb-position-y', this.location[1]);
|
|
|
|
let aDiv = document.createElement('div');
|
|
aDiv.innerHTML = this.render();
|
|
this.appendChild(aDiv.firstElementChild);
|
|
}
|
|
|
|
isSelected() {
|
|
return this.selected
|
|
}
|
|
|
|
setSelected(value = true) {
|
|
if (this.selected == value) {
|
|
return
|
|
}
|
|
this.selected = value;
|
|
if (value) {
|
|
this.classList.add('ueb-selected');
|
|
} else {
|
|
this.classList.remove('ueb-selected');
|
|
}
|
|
}
|
|
}
|
|
|
|
customElements.define('u-object', UEBlueprintObject);
|
|
|
|
export { UEBlueprint, UEBlueprintObject };
|