Files
ueblueprint/ueblueprint.js
2021-10-03 00:41:25 +02:00

1015 lines
36 KiB
JavaScript

class Utility {
static clamp(val, min, max) {
return Math.min(Math.max(val, min), max)
}
}
class UEBlueprintDrag {
constructor(blueprintNode, options) {
this.blueprintNode = blueprintNode;
this.mousePosition = [0, 0];
this.stepSize = options?.stepSize;
this.clickButton = options?.clickButton ?? 0;
this.exitDragAnyButton = options?.exitDragAnyButton ?? true;
let self = this;
this.mouseDownHandler = function (e) {
switch (e.button) {
case self.clickButton:
self.clicked(e.clientX, e.clientY);
break;
default:
if (!self.exitDragAnyButton) {
self.mouseUpHandler(e);
}
break;
}
};
this.mouseMoveHandler = function (e) {
let mousePosition = self.snapToGrid(e.clientX, e.clientY);
const d = [mousePosition[0] - self.mousePosition[0], mousePosition[1] - self.mousePosition[1]];
if (d[0] == 0 && d[1] == 0) {
return;
}
self.blueprintNode.addLocation(d);
// Reassign the position of mouse
self.mousePosition = mousePosition;
};
this.mouseUpHandler = function (e) {
if (!self.exitDragAnyButton || e.button == self.clickButton) {
// Remove the handlers of `mousemove` and `mouseup`
document.removeEventListener('mousemove', self.mouseMoveHandler);
document.removeEventListener('mouseup', self.mouseUpHandler);
}
};
this.blueprintNode.addEventListener('mousedown', this.mouseDownHandler);
this.blueprintNode.addEventListener('contextmenu', e => e.preventDefault());
}
unlistenDOMElement() {
this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler);
}
snapToGrid(posX, posY) {
return [
this.stepSize * Math.round(posX / this.stepSize),
this.stepSize * Math.round(posY / this.stepSize)
]
}
clicked(x, y) {
if (!this.stepSize) {
this.stepSize = parseInt(getComputedStyle(this.blueprintNode).getPropertyValue('--ueb-grid-snap'));
}
// Get the current mouse position
this.mousePosition = this.snapToGrid(x, y);
// Attach the listeners to `document`
document.addEventListener('mousemove', this.mouseMoveHandler);
document.addEventListener('mouseup', this.mouseUpHandler);
}
}
class UEBlueprintDragScroll extends UEBlueprintDrag {
constructor(scrolledEntity, options) {
super(scrolledEntity, options);
this.minZoom = options?.minZoom ?? -12;
let self = this;
this.mouseMoveHandler = function (e) {
let mousePosition = self.snapToGrid(e.clientX, e.clientY);
// How far the mouse has been moved
const dx = mousePosition[0] - self.mousePosition[0];
const dy = mousePosition[1] - self.mousePosition[1];
self.blueprintNode.scrollDelta([-dx, -dy]);
// Reassign the position of mouse
self.mousePosition = mousePosition;
};
this.mouseWheelHandler = function (e) {
e.preventDefault();
let zoomLevel = self.blueprintNode.getZoom();
zoomLevel -= Math.sign(e.deltaY);
let scaleCorrection = 1 / self.blueprintNode.getScale();
const targetOffset = e.target.getBoundingClientRect();
const currentTargetOffset = e.currentTarget.getBoundingClientRect();
let offset = [
e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
];
self.blueprintNode.setZoom(zoomLevel, offset);
};
this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler, false);
this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault());
}
}
class UEBlueprintSelect {
constructor(blueprintNode, options) {
/** @type {import("./UEBlueprint.js").default;}" */
this.blueprintNode = blueprintNode;
this.mousePosition = [0, 0];
this.clickButton = options?.clickButton ?? 0;
this.exitSelectAnyButton = options?.exitSelectAnyButton ?? true;
let self = this;
this.mouseDownHandler = function (e) {
switch (e.button) {
case self.clickButton:
self.clicked([e.offsetX, e.offsetY]);
break
default:
if (!self.exitSelectAnyButton) {
self.mouseUpHandler(e);
}
break
}
};
this.mouseMoveHandler = function (e) {
e.preventDefault();
let scaleCorrection = 1 / self.blueprintNode.getScale();
const targetOffset = e.target.getBoundingClientRect();
const currentTargetOffset = e.currentTarget.getBoundingClientRect();
let offset = [
e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
];
self.blueprintNode.doSelecting(offset);
};
this.mouseUpHandler = function (e) {
if (!self.exitSelectAnyButton || e.button == self.clickButton) {
// Remove the handlers of `mousemove` and `mouseup`
self.blueprintNode.getGridDOMElement().removeEventListener('mousemove', self.mouseMoveHandler);
self.blueprintNode.finishSelecting();
document.removeEventListener('mouseup', self.mouseUpHandler);
}
};
let gridElement = this.blueprintNode.getGridDOMElement();
gridElement.addEventListener('mousedown', this.mouseDownHandler);
gridElement.addEventListener('contextmenu', e => e.preventDefault());
}
unlistenDOMElement() {
this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler);
}
clicked(position) {
// Attach the listeners to `document`
this.blueprintNode.getGridDOMElement().addEventListener('mousemove', this.mouseMoveHandler);
document.addEventListener('mouseup', this.mouseUpHandler);
// Start selecting
this.blueprintNode.startSelecting(position);
}
}
class OrderedIndexArray {
/**
* @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on.
* @param {(number|array)} value Initial length or array to copy from
*/
constructor(comparisonValueSupplier = (a) => a, value = null) {
this.array = new Uint32Array(value);
this.comparisonValueSupplier = comparisonValueSupplier;
this.length = 0;
this.currentPosition = 0;
}
/**
*
* @param {number} index The index of the value to return
* @returns The element of the array
*/
get(index) {
if (index >= 0 && index < this.length) {
return this.array[index]
}
return null
}
/**
* Returns the array used by this object.
* @returns The array.
*/
getArray() {
return this.array
}
/**
* Get the position that the value supplied should (or does) occupy in the aray.
* @param {number} value The value to look for (it doesn't have to be part of the array).
* @returns The position index.
*/
getPosition(value) {
let l = 0;
let r = this.length;
while (l < r) {
let m = Math.floor((l + r) / 2);
if (this.comparisonValueSupplier(this.array[m]) < value) {
l = m + 1;
} else {
r = m;
}
}
return l
}
reserve(length) {
if (this.array.length < length) {
let newArray = new Uint32Array(length);
newArray.set(this.array);
this.array = newArray;
}
}
/**
* Inserts the element in the array.
* @param element {number} The value to insert into the array.
* @returns {number} The position into occupied by value into the array.
*/
insert(element, comparisonValue = null) {
let i = 0;
for (i = 0; i < this.length; ++i) {
if (element == this.array[i]) {
console.log("error");
break;
}
}
let position = this.getPosition(this.comparisonValueSupplier(element));
if (
position < this.currentPosition
|| comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) {
++this.currentPosition;
}
/*
let newArray = new Uint32Array(this.array.length + 1)
newArray.set(this.array.subarray(0, position), 0)
newArray[position] = element
newArray.set(this.array.subarray(position), position + 1)
this.array = newArray
*/
this.shiftRight(position);
this.array[position] = element;
++this.length;
if (this.length > this.array.length) {
console.log("error2");
}
return position
}
/**
* Removes the element from the array.
* @param {number} value The value of the element to be remove.
*/
remove(element) {
let position = this.getPosition(this.comparisonValueSupplier(element));
if (this.array[position] == element) {
this.removeAt(position);
}
}
/**
* Removes the element into the specified position from the array.
* @param {number} position The index of the element to be remove.
*/
removeAt(position) {
if (position < this.currentPosition) {
--this.currentPosition;
}
/*
let newArray = new Uint32Array(this.array.length - 1)
newArray.set(this.array.subarray(0, position), 0)
newArray.set(this.array.subarray(position + 1), position)
this.array = newArray
*/
this.shiftLeft(position);
--this.length;
return position
}
getNext() {
if (this.currentPosition >= 0 && this.currentPosition < this.length) {
return this.get(this.currentPosition)
}
return null
}
getNextValue() {
if (this.currentPosition >= 0 && this.currentPosition < this.length) {
return this.comparisonValueSupplier(this.get(this.currentPosition))
} else {
return Number.MAX_SAFE_INTEGER
}
}
getPrev() {
if (this.currentPosition > 0) {
return this.get(this.currentPosition - 1)
}
return null
}
getPrevValue() {
if (this.currentPosition > 0) {
return this.comparisonValueSupplier(this.get(this.currentPosition - 1))
} else {
return Number.MIN_SAFE_INTEGER
}
}
shiftLeft(leftLimit, steps = 1) {
this.array.set(this.array.subarray(leftLimit + steps), leftLimit);
}
shiftRight(leftLimit, steps = 1) {
this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps);
}
}
class FastSelectionModel {
/**
* @typedef {{
* primaryInf: number,
* primarySup: number,
* secondaryInf: number,
* secondarySup: number
* }} BoundariesInfo
* @typedef {{
* primaryBoundary: number,
* secondaryBoundary: number,
* insertionPosition: number,
* rectangle: number
* onSecondaryAxis: Boolean
* }} Metadata
* @typedef {numeric} Rectangle
* @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue].
* @param {Rectangle[]} rectangles Rectangles that can be selected by this object.
* @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle.
* @param {(rect: Rectangle, selected: bool) => void} selectToggleFunction A function that selects or deselects individual rectangles.
*/
constructor(initialPosition, rectangles, boundariesFunc, selectToggleFunction) {
this.initialPosition = initialPosition;
this.finalPosition = initialPosition;
/** @type Metadata[] */
this.metadata = new Array(rectangles.length);
this.primaryOrder = new OrderedIndexArray((element) => this.metadata[element].primaryBoundary);
this.secondaryOrder = new OrderedIndexArray((element) => this.metadata[element].secondaryBoundary);
this.selectToggleFunction = selectToggleFunction;
this.rectangles = rectangles;
this.primaryOrder.reserve(this.rectangles.length);
this.secondaryOrder.reserve(this.rectangles.length);
rectangles.forEach((rect, index) => {
/** @type Metadata */
let rectangleMetadata = {
primaryBoundary: this.initialPosition[0],
secondaryBoundary: this.initialPosition[1],
rectangle: index, // used to move both expandings inside the this.metadata array
onSecondaryAxis: false
};
this.metadata[index] = rectangleMetadata;
selectToggleFunction(rect, false); // Initially deselected (Eventually)
const rectangleBoundaries = boundariesFunc(rect);
// Secondary axis first because it may be inserted in this.secondaryOrder during the primary axis check
if (this.initialPosition[1] < rectangleBoundaries.secondaryInf) { // Initial position is before the rectangle
rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondaryInf;
} else if (rectangleBoundaries.secondarySup < this.initialPosition[1]) { // Initial position is after the rectangle
rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondarySup;
} else {
rectangleMetadata.onSecondaryAxis = true;
}
if (this.initialPosition[0] < rectangleBoundaries.primaryInf) { // Initial position is before the rectangle
rectangleMetadata.primaryBoundary = rectangleBoundaries.primaryInf;
this.primaryOrder.insert(index);
} else if (rectangleBoundaries.primarySup < this.initialPosition[0]) { // Initial position is after the rectangle
rectangleMetadata.primaryBoundary = rectangleBoundaries.primarySup;
this.primaryOrder.insert(index);
} else { // Initial lays inside the rectangle (considering just this axis)
// Secondary order depends on primary order, if primary boundaries are not satisfied, the element is not watched for secondary ones
if (rectangleBoundaries.secondarySup < this.initialPosition[1] || this.initialPosition[1] < rectangleBoundaries.secondaryInf) {
this.secondaryOrder.insert(index);
} else {
selectToggleFunction(rect, true);
}
}
});
this.primaryOrder.currentPosition = this.primaryOrder.getPosition(this.initialPosition[0]);
this.secondaryOrder.currentPosition = this.secondaryOrder.getPosition(this.initialPosition[1]);
this.computeBoundaries(this.initialPosition);
}
computeBoundaries() {
this.boundaries = {
// Primary axis negative expanding
primaryN: {
'value': this.primaryOrder.getPrevValue(),
'index': this.primaryOrder.getPrev()
},
primaryP: {
'value': this.primaryOrder.getNextValue(),
'index': this.primaryOrder.getNext()
},
// Secondary axis negative expanding
secondaryN: {
'value': this.secondaryOrder.getPrevValue(),
'index': this.secondaryOrder.getPrev()
},
// Secondary axis positive expanding
secondaryP: {
'value': this.secondaryOrder.getNextValue(),
'index': this.secondaryOrder.getNext()
}
};
}
selectTo(finalPosition) {
const direction = [
Math.sign(finalPosition[0] - this.initialPosition[0]),
Math.sign(finalPosition[1] - this.initialPosition[1])
];
const primaryBoundaryCrossed = (index, added) => {
if (this.metadata[index].onSecondaryAxis) {
this.selectToggleFunction(this.rectangles[index], added);
} else {
if (added) {
this.secondaryOrder.insert(index, finalPosition[1]);
const secondaryBoundary = this.metadata[index].secondaryBoundary;
if (
// If inserted before the current position
Math.sign(finalPosition[1] - secondaryBoundary) == direction[1]
// And after initial position
&& Math.sign(secondaryBoundary - this.initialPosition[1]) == direction[1]
) {
// Secondary axis is already satisfied then
this.selectToggleFunction(this.rectangles[index], true);
}
} else {
this.selectToggleFunction(this.rectangles[index], false);
this.secondaryOrder.remove(index);
}
}
this.computeBoundaries(finalPosition);
this.selectTo(finalPosition);
};
if (finalPosition[0] < this.boundaries.primaryN.value) {
--this.primaryOrder.currentPosition;
primaryBoundaryCrossed(
this.boundaries.primaryN.index,
this.initialPosition[0] > this.boundaries.primaryN.value && finalPosition[0] < this.initialPosition[0]);
} else if (finalPosition[0] > this.boundaries.primaryP.value) {
++this.primaryOrder.currentPosition;
primaryBoundaryCrossed(
this.boundaries.primaryP.index,
this.initialPosition[0] < this.boundaries.primaryP.value && this.initialPosition[0] < finalPosition[0]);
}
const secondaryBoundaryCrossed = (index, added) => {
this.selectToggleFunction(this.rectangles[index], added);
this.computeBoundaries(finalPosition);
this.selectTo(finalPosition);
};
if (finalPosition[1] < this.boundaries.secondaryN.value) {
--this.secondaryOrder.currentPosition;
secondaryBoundaryCrossed(
this.boundaries.secondaryN.index,
this.initialPosition[1] > this.boundaries.secondaryN.value && finalPosition[1] < this.initialPosition[1]);
} else if (finalPosition[1] > this.boundaries.secondaryP.value) {
++this.secondaryOrder.currentPosition;
secondaryBoundaryCrossed(
this.boundaries.secondaryP.index,
this.initialPosition[1] < this.boundaries.secondaryP.value && this.initialPosition[1] < finalPosition[1]);
}
this.finalPosition = finalPosition;
}
}
/**
* @typedef {import("./UEBlueprintObject.js").default} UEBlueprintObject
*/
class UEBlueprint extends HTMLElement {
headerTemplate() {
return `
<div class="ueb-viewport-header">
<div class="ueb-viewport-zoom">1:1</div>
</div>
`
}
overlayTemplate() {
return `
<div class="ueb-viewport-overlay"></div>
`
}
viewportTemplate() {
return `
<div class="ueb-viewport-body">
<div class="ueb-grid"
style="--ueb-additional-x:${this.additional[0]}; --ueb-additional-y:${this.additional[1]}; --ueb-translate-x:${this.translateValue[0]}; --ueb-translate-y:${this.translateValue[1]}">
<div class="ueb-grid-content" data-nodes>
<div class="ueb-selector" data-selecting="false"></div>
</div>
</div>
</div>
`
}
static getElement(template) {
let div = document.createElement('div');
div.innerHTML = template;
return div.firstElementChild
}
insertChildren() {
this.querySelector('[data-nodes]').append(...this.nodes);
}
constructor() {
super();
/** @type {UEBlueprintObject[]}" */
this.nodes = new Array();
this.expandGridSize = 400;
/** @type {HTMLElement} */
this.gridElement = null;
/** @type {HTMLElement} */
this.viewportElement = null;
/** @type {HTMLElement} */
this.overlayElement = null;
/** @type {HTMLElement} */
this.selectorElement = null;
/** @type {HTMLElement} */
this.nodesContainerElement = null;
/** @type {IntersectionObserver} */
this.selectorObserver = null;
this.dragObject = null;
this.selectObject = null;
/** @type {Array<number>} */
this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0];
/** @type {Array<number>} */
this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0];
/** @type {number} */
this.zoom = 0;
/** @type {HTMLElement} */
this.headerElement = null;
/** @type {FastSelectionModel} */
this.selectionModel = null;
/** @type {(node: UEBlueprintObject) => BoundariesInfo} */
this.nodeBoundariesSupplier = (node) => {
let rect = node.getBoundingClientRect();
let gridRect = this.nodesContainerElement.getBoundingClientRect();
return {
primaryInf: rect.left - gridRect.left,
primarySup: rect.right - gridRect.right,
// Counter intuitive here: the y (secondary axis is positive towards the bottom, therefore upper bound "sup" is bottom)
secondaryInf: rect.top - gridRect.top,
secondarySup: rect.bottom - gridRect.bottom
}
};
/** @type {(node: UEBlueprintObject, selected: bool) => void}} */
this.nodeSelectToggleFunction = (node, selected) => {
node.setSelected(selected);
};
}
connectedCallback() {
this.classList.add('ueb', `ueb-zoom-${this.zoom}`);
this.headerElement = this.constructor.getElement(this.headerTemplate());
this.appendChild(this.headerElement);
this.overlayElement = this.constructor.getElement(this.overlayTemplate());
this.appendChild(this.overlayElement);
this.viewportElement = this.constructor.getElement(this.viewportTemplate());
this.appendChild(this.viewportElement);
this.gridElement = this.viewportElement.querySelector('.ueb-grid');
this.selectorElement = this.viewportElement.querySelector('.ueb-selector');
this.nodesContainerElement = this.querySelector('[data-nodes]');
this.insertChildren();
this.selectorObserver = new IntersectionObserver(
(entries, observer) => {
entries.map(entry => {
/** @type {import("./UEBlueprintObject.js").default;}" */
let target = entry.target;
target.setSelected(entry.isIntersecting);
});
}, {
threshold: [0.01],
root: this.selectorElement
});
this.nodes.forEach(element => this.selectorObserver.observe(element));
this.dragObject = new UEBlueprintDragScroll(this, {
'clickButton': 2,
'stepSize': 1,
'exitDragAnyButton': false
});
this.selectObject = new UEBlueprintSelect(this, {
'clickButton': 0,
'exitSelectAnyButton': true
});
}
getGridDOMElement() {
return this.gridElement
}
disconnectedCallback() {
super.disconnectedCallback();
this.dragObject.unlistenDOMElement();
this.selectObject.unlistenDOMElement();
}
getScroll() {
return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop]
}
setScroll(value, smooth = false) {
this.scroll = value;
if (!smooth) {
this.viewportElement.scroll(value[0], value[1]);
} else {
this.viewportElement.scroll({
left: value[0],
top: value[1],
behavior: 'smooth'
});
}
}
scrollDelta(delta, smooth = false) {
const scrollMax = this.getScrollMax();
let currentScroll = this.getScroll();
let finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
];
let expand = [0, 0];
for (let i = 0; i < 2; ++i) {
if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) {
// Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step
expand[i] = finalScroll[i];
if (expand[i] > 0) {
// Final scroll is still in rage (more than zero) but we want to expand to negative (left or top)
expand[i] = -this.expandGridSize;
}
} else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) {
// Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step
expand[i] = finalScroll[i] - scrollMax[i];
if (expand[i] < 0) {
// Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom)
expand[i] = this.expandGridSize;
}
}
}
if (expand[0] != 0 || expand[1] != 0) {
this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1]));
currentScroll = this.getScroll();
finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
];
}
this.setScroll(finalScroll, smooth);
}
scrollCenter() {
const scroll = this.getScroll();
const offset = [
this.translateValue[0] - scroll[0],
this.translateValue[1] - scroll[1]
];
const targetOffset = this.getViewportSize().map(size => size / 2);
const deltaOffset = [
offset[0] - targetOffset[0],
offset[1] - targetOffset[1]
];
this.scrollDelta(deltaOffset, true);
}
getExpandGridSize() {
return this.expandGridSize
}
getViewportSize() {
return [
this.viewportElement.clientWidth,
this.viewportElement.clientHeight
]
}
/**
* Get the scroll limits
* @return {array} The horizonal and vertical maximum scroll limits
*/
getScrollMax() {
return [
this.viewportElement.scrollWidth - this.viewportElement.clientWidth,
this.viewportElement.scrollHeight - this.viewportElement.clientHeight
]
}
/**
* Expand the grid, considers the absolute value of params
* @param {number} x - Horizontal expansion value
* @param {number} y - Vertical expansion value
*/
_expand(x, y) {
x = Math.round(Math.abs(x));
y = Math.round(Math.abs(y));
this.additional = [this.additional[0] + x, this.additional[1] + y];
if (this.gridElement) {
this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0]);
this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1]);
}
}
/**
* Moves the content of the grid according to the coordinates
* @param {number} x - Horizontal translation value
* @param {number} y - Vertical translation value
*/
_translate(x, y) {
x = Math.round(x);
y = Math.round(y);
this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y];
if (this.gridElement) {
this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0]);
this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1]);
}
}
/**
* Expand the grind indefinitely, the content will remain into position
* @param {number} x - Horizontal expand value (negative means left, positive means right)
* @param {number} y - Vertical expand value (negative means top, positive means bottom)
*/
seamlessExpand(x, y) {
let scale = this.getScale();
let scaledX = x / scale;
let scaledY = y / scale;
// First expand the grid to contain the additional space
this._expand(scaledX, scaledY);
// If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly
this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0);
if (x < 0) {
this.viewportElement.scrollLeft -= x;
}
if (y < 0) {
this.viewportElement.scrollTop -= y;
}
}
progressiveSnapToGrid(x) {
return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x))
}
getZoom() {
return this.zoom
}
setZoom(zoom, center) {
zoom = Utility.clamp(zoom, -12, 0);
if (zoom == this.zoom) {
return
}
let initialScale = this.getScale();
this.classList.remove(`ueb-zoom-${this.zoom}`);
this.classList.add(`ueb-zoom-${zoom}`);
this.zoom = zoom;
if (center) {
let relativeScale = this.getScale() / initialScale;
let newCenter = [
relativeScale * center[0],
relativeScale * center[1]
];
this.scrollDelta([
(newCenter[0] - center[0]) * initialScale,
(newCenter[1] - center[1]) * initialScale
]);
}
}
getScale() {
return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-scale'))
}
compensateTranslation(position) {
position[0] -= this.translateValue[0];
position[1] -= this.translateValue[1];
return position
}
/**
* Create a selection rectangle starting from the specified position
* @param {number[]} initialPosition - Selection rectangle initial position (relative to the .ueb-grid element)
*/
startSelecting(initialPosition) {
initialPosition = this.compensateTranslation(initialPosition);
// Set initial position
this.selectorElement.style.setProperty('--ueb-select-from-x', initialPosition[0]);
this.selectorElement.style.setProperty('--ueb-select-from-y', initialPosition[1]);
// Final position coincide with the initial position, at the beginning of selection
this.selectorElement.style.setProperty('--ueb-select-to-x', initialPosition[0]);
this.selectorElement.style.setProperty('--ueb-select-to-y', initialPosition[1]);
this.selectorElement.dataset.selecting = "true";
this.selectionModel = new FastSelectionModel(initialPosition, this.nodes, this.nodeBoundariesSupplier, this.nodeSelectToggleFunction);
}
finishSelecting() {
this.selectorElement.dataset.selecting = "false";
this.selectionModel = null;
}
/**
* Move selection rectagle to the specified final position. The initial position was specified by startSelecting()
* @param {number[]} finalPosition - Selection rectangle final position (relative to the .ueb-grid element)
*/
doSelecting(finalPosition) {
finalPosition = this.compensateTranslation(finalPosition);
this.selectorElement.style.setProperty('--ueb-select-to-x', finalPosition[0]);
this.selectorElement.style.setProperty('--ueb-select-to-y', finalPosition[1]);
this.selectionModel.selectTo(finalPosition);
}
/**
*
* @param {...UEBlueprintObject} blueprintNodes
*/
addNode(...blueprintNodes) {
[...blueprintNodes].reduce(
(s, e) => {
s.push(e);
return s
},
this.nodes);
if (this.nodesContainerElement) {
this.nodesContainerElement.append(...blueprintNodes);
}
}
}
customElements.define('u-blueprint', UEBlueprint);
class UEBlueprintDraggableObject extends HTMLElement {
constructor() {
super();
this.dragObject = null;
this.location = [0, 0];
}
connectedCallback() {
this.dragObject = new UEBlueprintDrag(this);
}
disconnectedCallback() {
this.dragObject.unlistenDOMElement();
}
setLocation(value = [0, 0]) {
this.location = value;
this.style.setProperty('--ueb-position-x', this.location[0]);
this.style.setProperty('--ueb-position-y', this.location[1]);
}
addLocation(value) {
this.setLocation([this.location[0] + value[0], this.location[1] + value[1]]);
}
getLocation() {
return this.location
}
}
class UEBlueprintObject extends UEBlueprintDraggableObject {
static classInputs = [/*
{
name: "Input Example",
type: 'integer'
}
*/]
static classOutputs = [/*
{
name: "Return Value",
type: 'string'
}*/
]
static classInFlow = false
static classOutFlow = false
static className = 'Empty node'
header() {
return `
<div class="ueb-node-header">
<span class="ueb-node-name">
<span class="ueb-node-symbol"></span>
<span class="ueb-node-text">${this.constructor.className}</span>
</span>
</div>
`
}
body() {
return `
<div class="ueb-node-body">
<div class="ueb-node-inputs">
${this.constructor.classInputs.forEach((input, index) => `
<div class="ueb-node-input ueb-node-value-${input.type}">
<span class="ueb-node-value-icon ${this.inputs[index].connected ? 'ueb-node-value-fill' : ''}"></span>
${input.name}
</div>
`) ?? ''}
</div>
<div class="ueb-node-outputs">
${this.constructor.classOutputs.forEach((output, index) => `
<div class="ueb-node-output ueb-node-value-${output.type}">
${output.name}
<span class="ueb-node-value-icon ${this.outputs[index].connected ? 'ueb-node-value-fill' : ''}"></span>
</div>
`) ?? ''}
</div>
</div>
`
}
render() {
return `
<div class="ueb-node-border">
<div class="ueb-node-content">
${this.header()}
${this.body()}
</div>
</div>
`
}
constructor() {
super();
this.selected = false;
this.inputs = this.constructor.classInputs.map(value => {
return {
connected: null
}
});
this.outputs = this.constructor.classOutputs.map(value => {
return {
connected: null
}
});
}
connectedCallback() {
super.connectedCallback();
this.classList.add('ueb-node');
if (this.selected) {
this.classList.add('ueb-selected');
}
this.style.setProperty('--ueb-position-x', this.location[0]);
this.style.setProperty('--ueb-position-y', this.location[1]);
let aDiv = document.createElement('div');
aDiv.innerHTML = this.render();
this.appendChild(aDiv.firstElementChild);
}
isSelected() {
return this.selected
}
setSelected(value = true) {
if (this.selected == value) {
return
}
this.selected = value;
if (value) {
this.classList.add('ueb-selected');
} else {
this.classList.remove('ueb-selected');
}
}
}
customElements.define('u-object', UEBlueprintObject);
export { UEBlueprint, UEBlueprintObject };