Files
ueblueprint/js/UEBlueprintDragScroll.js
2021-07-01 23:22:22 +02:00

37 lines
1.4 KiB
JavaScript

import UEBlueprintDrag from "./UEBlueprintDrag.js"
export default class UEBlueprintDragScroll extends UEBlueprintDrag {
constructor(scrolledEntity, options) {
super(scrolledEntity, options)
this.scrolledDOMElement = scrolledEntity.getGridDOMElement()
this.minZoom = options?.minZoom ?? -12
let self = this;
this.mouseMoveHandler = function (e) {
let mousePosition = self.snapToGrid(e.clientX, e.clientY)
// How far the mouse has been moved
const dx = mousePosition[0] - self.mousePosition[0]
const dy = mousePosition[1] - self.mousePosition[1]
self.blueprintNode.scrollDelta([-dx, -dy])
// Reassign the position of mouse
self.mousePosition = mousePosition
};
this.mouseWheelHandler = function (e) {
let zoomLevel = self.blueprintNode.getZoom()
zoomLevel -= Math.round(e.deltaY / 50)
self.blueprintNode.setZoom(zoomLevel)
}
this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler)
this.blueprintNode.getGridDOMElement().addEventListener('wheel', e => e.preventDefault())
this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault())
}
expandAndTranslate(x, y) {
this.blueprintNode.expand(x, y)
this.blueprintNode.translate(-x, -y)
}
}