Files
ueblueprint/js/UEBlueprintDragScroll.js
2021-06-30 00:27:26 +02:00

62 lines
2.4 KiB
JavaScript

import UEBlueprintDrag from "./UEBlueprintDrag.js"
export default class UEBlueprintDragScroll extends UEBlueprintDrag {
constructor(scrolledEntity, options) {
super(scrolledEntity, options)
this.scrolledDOMElement = scrolledEntity.getGridDOMElement()
this.minZoom = options?.minZoom ?? -12
let self = this;
this.mouseMoveHandler = function (e) {
let mousePosition = self.snapToGrid(e.clientX, e.clientY)
// How far the mouse has been moved
const dx = mousePosition[0] - self.mousePosition[0]
const dy = mousePosition[1] - self.mousePosition[1]
self.blueprintNode.scrollDelta([-dx, -dy])
// Reassign the position of mouse
self.mousePosition = mousePosition
};
this.mouseWheelHandler = function (e) {
let blueprintRoot = self.scrolledDOMElement.parentElement.parentElement
let zoomLevel = 0
let zoomLevelClass = "ueb-zoom-0"
let classes = blueprintRoot.classList.values()
for (let className of classes) {
let v = className.match(/ueb\-zoom\-(\-?\d+)/)
if (v) {
zoomLevelClass = v[0]
zoomLevel = parseInt(v[1])
break
}
}
zoomLevel -= Math.round(e.deltaY / 50)
zoomLevel = self.clamp(zoomLevel, -12, 0)
blueprintRoot.classList.remove(zoomLevelClass)
blueprintRoot.classList.add("ueb-zoom-" + zoomLevel)
let scale = self.blueprintNode.getScale()
let additionalX = Math.ceil(self.scrolledDOMElement.clientWidth * (1 - 1 / scale))
let additionalY = Math.ceil(self.scrolledDOMElement.clientHeight * (1 - 1 / scale))
self.blueprintNode.expand(additionalX, additionalY)
}
this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler)
this.blueprintNode.getGridDOMElement().addEventListener('wheel', e => e.preventDefault())
this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault())
}
expandAndTranslate(x, y) {
this.blueprintNode.expand(x, y)
this.blueprintNode.translate(-x, -y)
}
scaledExpand(x, y, scale) {
}
clamp(val, min, max) {
return Math.min(Math.max(val, min), max);
}
}