Files
ueblueprint/js/template/RealPinTemplate.js
2022-10-09 11:43:28 +02:00

55 lines
1.5 KiB
JavaScript

import { html } from "lit"
import IInputPinTemplate from "./IInputPinTemplate"
import Utility from "../Utility"
/**
* @typedef {import("../entity/VectorEntity").default} VectorEntity
*/
/**
* @template T
* @typedef {import("../element/PinElement").default<T>} PinElement
*/
/**
* @template {Number} T
* @extends IInputPinTemplate<T>
*/
export default class RealPinTemplate extends IInputPinTemplate {
/** @param {String[]} values */
setInputs(values = [], updateDefaultValue = false) {
if (!values || values.length == 0) {
values = [this.getInput()]
}
let parsedValues = []
for (let i = 0; i < values.length; ++i) {
let num = parseFloat(values[i])
if (isNaN(num)) {
num = 0
updateDefaultValue = false
}
parsedValues.push(num)
}
super.setInputs(values, false)
this.setDefaultValue(parsedValues, values)
}
setDefaultValue(values = [], rawValues = values) {
this.element.setDefaultValue(values[0])
}
renderInput() {
if (this.element.isInput()) {
return html`
<div class="ueb-pin-input">
<span class="ueb-pin-input-content" role="textbox" contenteditable="true"
.innerText="${
IInputPinTemplate.stringFromUEToInput(Utility.minDecimals(this.element.entity.DefaultValue))
}"></span>
</div>
`
}
return html``
}
}