Files
ueblueprint/js/decoding/nodeIcon.js
barsdeveloper 365732a99c WIP
2024-12-03 22:15:17 +02:00

81 lines
3.4 KiB
JavaScript
Executable File

import Configuration from "../Configuration.js"
import SVGIcon from "../SVGIcon.js"
import nodeTitle from "./nodeTitle.js"
/** @param {ObjectEntity} entity */
export default function nodeIcon(entity) {
if (entity.isMaterial() || entity.isPcg() || entity.isNiagara()) {
return null
}
switch (entity.getType()) {
case Configuration.paths.addDelegate:
case Configuration.paths.asyncAction:
case Configuration.paths.callDelegate:
case Configuration.paths.clearDelegate:
case Configuration.paths.createDelegate:
case Configuration.paths.functionEntry:
case Configuration.paths.functionResult:
case Configuration.paths.removeDelegate:
return SVGIcon.node
case Configuration.paths.customEvent: return SVGIcon.event
case Configuration.paths.doN: return SVGIcon.doN
case Configuration.paths.doOnce: return SVGIcon.doOnce
case Configuration.paths.dynamicCast: return SVGIcon.cast
case Configuration.paths.enumLiteral: return SVGIcon.enum
case Configuration.paths.event: return SVGIcon.event
case Configuration.paths.executionSequence:
case Configuration.paths.multiGate:
return SVGIcon.sequence
case Configuration.paths.flipflop:
return SVGIcon.flipflop
case Configuration.paths.forEachElementInEnum:
case Configuration.paths.forLoop:
case Configuration.paths.forLoopWithBreak:
case Configuration.paths.whileLoop:
return SVGIcon.loop
case Configuration.paths.forEachLoop:
case Configuration.paths.forEachLoopWithBreak:
return SVGIcon.forEachLoop
case Configuration.paths.ifThenElse: return SVGIcon.branchNode
case Configuration.paths.isValid: return SVGIcon.questionMark
case Configuration.paths.makeArray: return SVGIcon.makeArray
case Configuration.paths.makeMap: return SVGIcon.makeMap
case Configuration.paths.makeSet: return SVGIcon.makeSet
case Configuration.paths.makeStruct: return SVGIcon.makeStruct
case Configuration.paths.metasoundEditorGraphExternalNode: return SVGIcon.metasoundFunction
case Configuration.paths.select: return SVGIcon.select
case Configuration.paths.spawnActorFromClass: return SVGIcon.spawnActor
case Configuration.paths.timeline: return SVGIcon.timer
}
if (entity.switchTarget()) {
return SVGIcon.switch
}
if (nodeTitle(entity).startsWith("Break")) {
return SVGIcon.breakStruct
}
if (entity.getClass() === Configuration.paths.macro) {
return SVGIcon.macro
}
const hidValue = entity.getHIDAttribute()?.toString()
if (hidValue) {
if (hidValue.includes("Mouse")) {
return SVGIcon.mouse
} else if (hidValue.includes("Gamepad_Special")) {
return SVGIcon.keyboard // It is called Touchpad in UE
} else if (hidValue.includes("Gamepad") || hidValue.includes("Steam")) {
return SVGIcon.gamepad
} else if (hidValue.includes("Touch")) {
return SVGIcon.touchpad
} else {
return SVGIcon.keyboard
}
}
if (entity.getDelegatePin()) {
return SVGIcon.event
}
if (entity.ObjectRef?.type === Configuration.paths.ambientSound) {
return SVGIcon.sound
}
return SVGIcon.functionSymbol
}