Files
ueblueprint/js/input/common/Paste.js
2022-02-27 13:02:21 +01:00

55 lines
1.6 KiB
JavaScript
Executable File

import NodeElement from "../../element/NodeElement"
import ObjectSerializer from "../../serialization/ObjectSerializer"
import IContext from "../IContext"
export default class Paste extends IContext {
#pasteHandle
constructor(target, blueprint, options = {}) {
options.wantsFocusCallback = true
super(target, blueprint, options)
this.serializer = new ObjectSerializer()
let self = this
this.#pasteHandle = e => self.pasted(e.clipboardData.getData("Text"))
}
listenEvents() {
document.body.addEventListener("paste", this.#pasteHandle)
}
unlistenEvents() {
document.body.removeEventListener("paste", this.#pasteHandle)
}
pasted(value) {
let top = 0
let left = 0
let count = 0
let nodes = this.serializer.readMultiple(value).map(entity => {
let node = new NodeElement(entity)
top += node.location[1]
left += node.location[0]
++count
return node
})
top /= count
left /= count
if (nodes.length > 0) {
this.blueprint.unselectAll()
}
let mousePosition = this.blueprint.entity.mousePosition
this.blueprint.addGraphElement(...nodes)
nodes.forEach(node => {
const locationOffset = [
mousePosition[0] - left,
mousePosition[1] - top,
]
node.addLocation(locationOffset)
node.setSelected(true)
node.snapToGrid()
})
return true
}
}