Files
ueblueprint/js/input/mouse/MouseWheel.js
2022-02-14 21:58:57 +01:00

46 lines
1.4 KiB
JavaScript
Executable File

import Pointing from "./Pointing"
export default class MouseWheel extends Pointing {
#mouseWheelHandler
#mouseParentWheelHandler
/**
*
* @param {HTMLElement} target
* @param {import("../../Blueprint").default} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options) {
options.wantsFocusCallback = true
super(target, blueprint, options)
this.looseTarget = options?.looseTarget ?? true
let self = this
this.#mouseWheelHandler = e => {
e.preventDefault()
const location = self.locationFromEvent(e)
self.wheel(Math.sign(e.deltaY), location)
}
this.#mouseParentWheelHandler = e => e.preventDefault()
if (this.blueprint.focused) {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
}
}
listenEvents() {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
}
unlistenEvents() {
this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
}
/* Subclasses will override the following method */
wheel(variation, location) {
}
}