Files
ueblueprint/js/input/mouse/IMouseWheel.js
2023-04-15 15:29:21 +02:00

44 lines
1.4 KiB
JavaScript

import Configuration from "../../Configuration.js"
import IPointing from "./IPointing.js"
/** @typedef {import("../../Blueprint.js").default} Blueprint */
export default class IMouseWheel extends IPointing {
/** @param {WheelEvent} e */
#mouseWheelHandler = e => {
e.preventDefault()
const location = this.locationFromEvent(e)
this.wheel(Math.sign(e.deltaY * Configuration.mouseWheelFactor), location)
}
/** @param {WheelEvent} e */
#mouseParentWheelHandler = e => e.preventDefault()
/**
* @param {HTMLElement} target
* @param {Blueprint} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options = {}) {
options.listenOnFocus = true
options.strictTarget ??= false
super(target, blueprint, options)
this.strictTarget = options.strictTarget
}
listenEvents() {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
}
unlistenEvents() {
this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
}
/* Subclasses will override the following method */
wheel(variation, location) {
}
}