Files
ueblueprint/js/serialization/ReferenceTypeName.js
2021-10-17 21:54:40 +02:00

37 lines
1.0 KiB
JavaScript

export default class ReferenceTypeName {
/**
*
* @param {String} reference
* @returns
*/
static splitReference(reference) {
const pathBegin = reference.search(/['"]/)
const referenceType = reference.substr(0, pathBegin > 0 ? pathBegin : undefined) // reference example Class'"/Script/Engine.PlayerCameraManager"'
const referencePath = pathBegin > 0 ? reference.substr(pathBegin) : ""
switch (referenceType) {
case "None":
if (referencePath.length > 0) {
return false // None cannot have a path
}
default:
return [referenceType, referencePath]
}
}
/**
*
* @param {String} reference
*/
constructor(reference) {
reference = ReferenceTypeName.splitReference(reference)
if (!reference) {
throw new Error('Invalid reference: ' + reference)
}
this.reference = reference
}
toString() {
return this.value
}
}