Files
ueblueprint/js/Utility.js
2021-10-17 21:54:40 +02:00

45 lines
1.6 KiB
JavaScript

export default class Utility {
static clamp(val, min, max) {
return Math.min(Math.max(val, min), max)
}
static getScale(element) {
return getComputedStyle(element).getPropertyValue('--ueb-scale')
}
/**
* Sets a value in an object
* @param {String[]} keys The chained keys to access from object in order to set the value
* @param {any} value Value to be set
* @param {Object} target Object holding the data
* @param {Boolean} create Whether to create or not the key in case it doesn't exist
* @returns {Boolean} Returns true on succes, false otherwise
*/
static objectSet = (keys, value, target) => {
if (keys.length == 1) {
if (keys[0] in target) {
target[keys[0]] = value
return true
}
} else if (keys.length > 0) {
return Utility.objectSet(keys.slice(1), value, target[keys[0]])
}
return false
}
/**
* Gets a value from an object, gives defaultValue in case of failure
* @param {String[]} keys The chained keys to access from object in order to get the value
* @param {any} defaultValue Value to return in case from doesn't have it
* @param {Object} from Object holding the data
* @returns {any} The value in from corresponding to the keys or defaultValue otherwise
*/
static objectGet = (keys, defaultValue, from) => {
if (keys.length == 0 || !(keys[0] in from)) {
return defaultValue
}
return Utility.objectGet(keys.slice(1), defaultValue, from[keys[0]])
}
}