Files
ueblueprint/js/input/mouse/MouseMoveNodes.js
barsdeveloper 7d72015bb5 Refactoring
2022-04-02 21:16:17 +02:00

50 lines
1.5 KiB
JavaScript
Executable File

// @ts-check
import IMouseClickDrag from "./IMouseClickDrag"
import Utility from "../../Utility"
/**
* @typedef {import("../../Blueprint").default} Blueprint
* @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement
*/
/**
* @extends {IMouseClickDrag<ISelectableDraggableElement>}
*/
export default class MouseMoveNodes extends IMouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize ?? this.blueprint.gridSize)
this.mouseLocation = [0, 0]
}
startDrag() {
// Get the current mouse position
this.mouseLocation = Utility.snapToGrid(this.clickedPosition, this.stepSize)
}
dragTo(location, movement) {
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(this.target.location, this.stepSize)]
: [location, this.target.location]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.location[0]
d[1] += targetLocation[1] - this.target.location[1]
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mouseLocation = mouseLocation
}
}