Files
ueblueprint/js/input/mouse/IMouseWheel.js
2022-09-04 14:33:22 +02:00

49 lines
1.6 KiB
JavaScript

import Configuration from "../../Configuration"
import IPointing from "./IPointing"
export default class IMouseWheel extends IPointing {
/** @type {(e: WheelEvent) => void} */
#mouseWheelHandler
/** @type {(e: WheelEvent) => void} */
#mouseParentWheelHandler
/**
* @param {HTMLElement} target
* @param {import("../../Blueprint").default} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options) {
options.listenOnFocus = true
super(target, blueprint, options)
this.looseTarget = options?.looseTarget ?? true
let self = this
this.#mouseWheelHandler = e => {
e.preventDefault()
const location = self.locationFromEvent(e)
self.wheel(Math.sign(e.deltaY * Configuration.mouseWheelFactor), location)
}
this.#mouseParentWheelHandler = e => e.preventDefault()
if (this.blueprint.focused) {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
}
}
listenEvents() {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
}
unlistenEvents() {
this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
}
/* Subclasses will override the following method */
wheel(variation, location) {
}
}