Files
ueblueprint/js/input/IContext.js
2022-04-02 13:47:16 +02:00

62 lines
2.1 KiB
JavaScript

// @ts-check
/**
* @typedef {import("../Blueprint").default} Blueprint
*/
export default class IContext {
/** @type {HTMLElement} */
#target
get target() {
return this.#target
}
/** @type {Blueprint} */
#blueprint
get blueprint() {
return this.#blueprint
}
/** @type {Object} */
options
/**
* @param {HTMLElement} target
* @param {Blueprint} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options) {
this.#target = target
this.#blueprint = blueprint
this.options = options
this.options.listenOnFocus = this.options?.listenOnFocus ?? false
this.options.unlistenOnTextEdit = this.options?.unlistenOnTextEdit ?? false
let self = this
this.listenHandler = _ => self.listenEvents()
this.unlistenHandler = _ => self.unlistenEvents()
if (this.options.listenOnFocus) {
this.blueprint.addEventListener(this.blueprint.settings.focusEventName.begin, this.listenHandler)
this.blueprint.addEventListener(this.blueprint.settings.focusEventName.end, this.unlistenHandler)
}
if (options?.unlistenOnTextEdit ?? false) {
this.blueprint.addEventListener(this.blueprint.settings.editTextEventName.begin, this.unlistenHandler)
this.blueprint.addEventListener(this.blueprint.settings.editTextEventName.end, this.listenHandler)
}
}
unlistenDOMElement() {
this.unlistenEvents()
this.blueprint.removeEventListener(this.blueprint.settings.focusEventName.begin, this.listenHandler)
this.blueprint.removeEventListener(this.blueprint.settings.focusEventName.end, this.unlistenHandler)
this.blueprint.removeEventListener(this.blueprint.settings.editTextEventName.begin, this.unlistenHandler)
this.blueprint.removeEventListener(this.blueprint.settings.editTextEventName.end, this.listenHandler)
}
/* Subclasses will probabily override the following methods */
listenEvents() {
}
unlistenEvents() {
}
}