mirror of
https://github.com/barsdeveloper/ueblueprint.git
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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
49 lines
1.3 KiB
JavaScript
Executable File
49 lines
1.3 KiB
JavaScript
Executable File
import { html } from "lit"
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import BooleanEntity from "../../entity/BooleanEntity.js"
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import MouseIgnore from "../../input/mouse/MouseIgnore.js"
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import PinTemplate from "./PinTemplate.js"
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/** @extends PinTemplate<BooleanEntity> */
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export default class BoolPinTemplate extends PinTemplate {
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/** @type {HTMLInputElement?} */
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#input
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#onChangeHandler = () => {
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const entity = this.element.getDefaultValue(true)
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entity.value = this.#input.checked
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this.element.setDefaultValue(entity)
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}
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/** @param {PropertyValues} changedProperties */
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firstUpdated(changedProperties) {
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super.firstUpdated(changedProperties)
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this.#input = this.element.querySelector(".ueb-pin-input")
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}
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setup() {
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super.setup()
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this.#input?.addEventListener("change", this.#onChangeHandler)
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}
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cleanup() {
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super.cleanup()
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this.#input?.removeEventListener("change", this.#onChangeHandler)
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}
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createInputObjects() {
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return [
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...super.createInputObjects(),
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new MouseIgnore(this.#input, this.blueprint),
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]
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}
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renderInput() {
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return html`
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<input type="checkbox" class="ueb-pin-input-wrapper ueb-pin-input"
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?checked="${this.element.defaultValue?.valueOf() === true}"
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/>
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`
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}
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}
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