Files
ueblueprint/js/input/mouse/MouseWheel.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

67 lines
1.7 KiB
JavaScript
Executable File

import IPointing from "./IPointing.js"
/**
* @typedef {import("./IPointing.js").Options & {
* listenOnFocus?: Boolean,
* strictTarget?: Boolean,
* }} Options
*/
export default class MouseWheel extends IPointing {
/** @param {MouseWheel} self */
static #ignoreEvent = self => { }
#variation = 0
get variation() {
return this.#variation
}
/** @param {WheelEvent} e */
#mouseWheelHandler = e => {
if (this.enablerKey && !this.enablerActivated) {
return
}
e.preventDefault()
this.#variation = e.deltaY
this.setLocationFromEvent(e)
this.wheel()
}
/** @param {WheelEvent} e */
#mouseParentWheelHandler = e => e.preventDefault()
/**
* @param {HTMLElement} target
* @param {Blueprint} blueprint
* @param {Options} options
*/
constructor(
target,
blueprint,
options = {},
onWheel = MouseWheel.#ignoreEvent,
) {
options.listenOnFocus = true
options.strictTarget ??= false
super(target, blueprint, options)
this.strictTarget = options.strictTarget
this.onWheel = onWheel
}
listenEvents() {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
}
unlistenEvents() {
this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
}
/* Subclasses can override */
wheel() {
this.onWheel(this)
}
}