Files
ueblueprint/js/input/mouse/IPointing.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

70 lines
2.0 KiB
JavaScript
Executable File

import IInput from "../IInput.js"
import Utility from "../../Utility.js"
/**
* @typedef {import("../IInput.js").Options & {
* ignoreTranslateCompensate?: Boolean,
* ignoreScale?: Boolean,
* movementSpace?: HTMLElement,
* enablerKey?: KeyboardShortcut,
* }} Options
*/
/**
* @template {Element} T
* @extends {IInput<T>}
*/
export default class IPointing extends IInput {
#location = /** @type {Coordinates} */([0, 0])
get location() {
return this.#location
}
/** @type {KeyboardShortcut?} */
#enablerKey
get enablerKey() {
return this.#enablerKey
}
#enablerActivated = true
get enablerActivated() {
return this.#enablerActivated
}
/**
* @param {T} target
* @param {Blueprint} blueprint
* @param {Options} options
*/
constructor(target, blueprint, options = {}) {
options.ignoreTranslateCompensate ??= false
options.ignoreScale ??= false
options.movementSpace ??= blueprint.getGridDOMElement() ?? document.documentElement
super(target, blueprint, options)
/** @type {HTMLElement} */
this.movementSpace = options.movementSpace
if (options.enablerKey) {
this.#enablerKey = options.enablerKey
this.#enablerKey.onKeyDown = () => this.#enablerActivated = true
this.#enablerKey.onKeyUp = () => this.#enablerActivated = false
this.#enablerKey.consumeEvent = false
this.#enablerKey.listenEvents()
this.#enablerActivated = false
}
}
/** @param {MouseEvent} mouseEvent */
setLocationFromEvent(mouseEvent) {
let location = Utility.convertLocation(
[mouseEvent.clientX, mouseEvent.clientY],
this.movementSpace,
this.options.ignoreScale
)
location = this.options.ignoreTranslateCompensate
? location
: this.blueprint.compensateTranslation(location[0], location[1])
this.#location = [...location]
return this.#location
}
}