Files
ueblueprint/js/entity/ColorChannelEntity.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

38 lines
775 B
JavaScript
Executable File

import P from "parsernostrum"
import IEntity from "./IEntity.js"
export default class ColorChannelEntity extends IEntity {
static grammar = this.createGrammar()
constructor(value = 0) {
super()
this.value = value
}
/** @returns {P<ColorChannelEntity>} */
static createGrammar() {
return P.number.map(v => new this(v))
}
serialize(
insideString = false,
indentation = "",
Self = /** @type {typeof IEntity} */(this.constructor),
) {
let result = this.value.toFixed(6)
if (Self.serialized) {
result = `"${result}"`
}
return result
}
valueOf() {
return this.value
}
toString() {
return this.value.toString()
}
}