Files
ueblueprint/js/UEBlueprintSelect.js
2021-09-08 23:02:34 +02:00

45 lines
1.7 KiB
JavaScript

export default class UEBlueprintSelect {
constructor(blueprintNode, options) {
this.blueprintNode = blueprintNode;
this.mousePosition = [0, 0];
this.clickButton = options?.clickButton ?? 0
this.exitSelectAnyButton = options?.exitSelectAnyButton ?? true
let self = this;
this.mouseDownHandler = function (e) {
switch (e.button) {
case self.clickButton:
self.clicked(e.clientX, e.clientY)
break
default:
if (!self.exitSelectAnyButton) {
self.mouseUpHandler(e)
}
break
}
};
this.mouseMoveHandler = function (e) {
self.blueprintNode.doSelecting(e.clientX, e.clientY)
}
this.mouseUpHandler = function (e) {
if (!self.exitSelectAnyButton || e.button == self.clickButton) {
// Remove the handlers of `mousemove` and `mouseup`
document.removeEventListener('mousemove', self.mouseMoveHandler)
document.removeEventListener('mouseup', self.mouseUpHandler)
}
}
this.blueprintNode.addEventListener('mousedown', this.mouseDownHandler)
this.blueprintNode.addEventListener('contextmenu', e => e.preventDefault())
}
unlistenDOMElement() {
this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler)
}
clicked(x, y) {
// Attach the listeners to `document`
document.addEventListener('mousemove', this.mouseMoveHandler)
document.addEventListener('mouseup', this.mouseUpHandler)
// Start selecting
this.blueprintNode.startSelecting(x, y)
}
}