Files
ueblueprint/js/input/common/Copy.js
barsdeveloper 1f0e829383 Stashes saved
2022-11-24 16:04:06 +01:00

35 lines
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JavaScript
Executable File

import IInput from "../IInput"
import ObjectSerializer from "../../serialization/ObjectSerializer"
export default class Copy extends IInput {
static #serializer = new ObjectSerializer()
/** @type {(e: ClipboardEvent) => void} */
#copyHandler
constructor(target, blueprint, options = {}) {
options.listenOnFocus ??= true
options.unlistenOnTextEdit ??= true // No nodes copy if inside a text field, just text (default behavior)
super(target, blueprint, options)
let self = this
this.#copyHandler = _ => self.copied()
}
listenEvents() {
document.body.addEventListener("copy", this.#copyHandler)
}
unlistenEvents() {
document.body.removeEventListener("copy", this.#copyHandler)
}
copied() {
const value = this.blueprint
.getNodes(true)
.map(node => Copy.#serializer.serialize(node.entity, false))
.join("")
navigator.clipboard.writeText(value)
}
}